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author | reduz <reduzio@gmail.com> | 2021-06-16 21:52:30 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-06-16 22:01:39 -0300 |
commit | ab2456b7406d34bb446033de6ce76096f4502c9e (patch) | |
tree | be50809d959c59d4378a79e7792308bc47c0cc8c /scene/2d/visibility_notifier_2d.h | |
parent | bb4c464fecae268a419a91db8eec8f525e904b45 (diff) | |
download | redot-engine-ab2456b7406d34bb446033de6ce76096f4502c9e.tar.gz |
Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
* Renames for 2D and 3D
* Class name was confusing, given both 2D and 3D have a "visible" property that is unrelated to actual on-screen visibility.
* New name makes it clear that this is about visibility on screen.
Diffstat (limited to 'scene/2d/visibility_notifier_2d.h')
-rw-r--r-- | scene/2d/visibility_notifier_2d.h | 105 |
1 files changed, 0 insertions, 105 deletions
diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visibility_notifier_2d.h deleted file mode 100644 index 8cb0989787..0000000000 --- a/scene/2d/visibility_notifier_2d.h +++ /dev/null @@ -1,105 +0,0 @@ -/*************************************************************************/ -/* visibility_notifier_2d.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef VISIBILITY_NOTIFIER_2D_H -#define VISIBILITY_NOTIFIER_2D_H - -#include "scene/2d/node_2d.h" - -class Viewport; -class VisibilityNotifier2D : public Node2D { - GDCLASS(VisibilityNotifier2D, Node2D); - - Set<Viewport *> viewports; - - Rect2 rect; - -private: - bool on_screen = false; - void _visibility_enter(); - void _visibility_exit(); - -protected: - virtual void _screen_enter() {} - virtual void _screen_exit() {} - - void _notification(int p_what); - static void _bind_methods(); - -public: -#ifdef TOOLS_ENABLED - virtual Rect2 _edit_get_rect() const override; - virtual bool _edit_use_rect() const override; -#endif - - void set_rect(const Rect2 &p_rect); - Rect2 get_rect() const; - - bool is_on_screen() const; - - VisibilityNotifier2D(); -}; - -class VisibilityEnabler2D : public VisibilityNotifier2D { - GDCLASS(VisibilityEnabler2D, VisibilityNotifier2D); - -public: - enum EnableMode { - ENABLE_MODE_INHERIT, - ENABLE_MODE_ALWAYS, - ENABLE_MODE_WHEN_PAUSED, - }; - -protected: - ObjectID node_id; - virtual void _screen_enter() override; - virtual void _screen_exit() override; - - EnableMode enable_mode = ENABLE_MODE_INHERIT; - NodePath enable_node_path = NodePath(".."); - - void _notification(int p_what); - static void _bind_methods(); - - void _update_enable_mode(bool p_enable); - -public: - void set_enable_mode(EnableMode p_mode); - EnableMode get_enable_mode(); - - void set_enable_node_path(NodePath p_path); - NodePath get_enable_node_path(); - - VisibilityEnabler2D(); -}; - -VARIANT_ENUM_CAST(VisibilityEnabler2D::EnableMode); - -#endif // VISIBILITY_NOTIFIER_2D_H |