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authorreduz <reduzio@gmail.com>2021-06-16 21:52:30 -0300
committerreduz <reduzio@gmail.com>2021-06-16 22:01:39 -0300
commitab2456b7406d34bb446033de6ce76096f4502c9e (patch)
treebe50809d959c59d4378a79e7792308bc47c0cc8c /scene/2d/visibility_notifier_2d.h
parentbb4c464fecae268a419a91db8eec8f525e904b45 (diff)
downloadredot-engine-ab2456b7406d34bb446033de6ce76096f4502c9e.tar.gz
Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
* Renames for 2D and 3D * Class name was confusing, given both 2D and 3D have a "visible" property that is unrelated to actual on-screen visibility. * New name makes it clear that this is about visibility on screen.
Diffstat (limited to 'scene/2d/visibility_notifier_2d.h')
-rw-r--r--scene/2d/visibility_notifier_2d.h105
1 files changed, 0 insertions, 105 deletions
diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visibility_notifier_2d.h
deleted file mode 100644
index 8cb0989787..0000000000
--- a/scene/2d/visibility_notifier_2d.h
+++ /dev/null
@@ -1,105 +0,0 @@
-/*************************************************************************/
-/* visibility_notifier_2d.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef VISIBILITY_NOTIFIER_2D_H
-#define VISIBILITY_NOTIFIER_2D_H
-
-#include "scene/2d/node_2d.h"
-
-class Viewport;
-class VisibilityNotifier2D : public Node2D {
- GDCLASS(VisibilityNotifier2D, Node2D);
-
- Set<Viewport *> viewports;
-
- Rect2 rect;
-
-private:
- bool on_screen = false;
- void _visibility_enter();
- void _visibility_exit();
-
-protected:
- virtual void _screen_enter() {}
- virtual void _screen_exit() {}
-
- void _notification(int p_what);
- static void _bind_methods();
-
-public:
-#ifdef TOOLS_ENABLED
- virtual Rect2 _edit_get_rect() const override;
- virtual bool _edit_use_rect() const override;
-#endif
-
- void set_rect(const Rect2 &p_rect);
- Rect2 get_rect() const;
-
- bool is_on_screen() const;
-
- VisibilityNotifier2D();
-};
-
-class VisibilityEnabler2D : public VisibilityNotifier2D {
- GDCLASS(VisibilityEnabler2D, VisibilityNotifier2D);
-
-public:
- enum EnableMode {
- ENABLE_MODE_INHERIT,
- ENABLE_MODE_ALWAYS,
- ENABLE_MODE_WHEN_PAUSED,
- };
-
-protected:
- ObjectID node_id;
- virtual void _screen_enter() override;
- virtual void _screen_exit() override;
-
- EnableMode enable_mode = ENABLE_MODE_INHERIT;
- NodePath enable_node_path = NodePath("..");
-
- void _notification(int p_what);
- static void _bind_methods();
-
- void _update_enable_mode(bool p_enable);
-
-public:
- void set_enable_mode(EnableMode p_mode);
- EnableMode get_enable_mode();
-
- void set_enable_node_path(NodePath p_path);
- NodePath get_enable_node_path();
-
- VisibilityEnabler2D();
-};
-
-VARIANT_ENUM_CAST(VisibilityEnabler2D::EnableMode);
-
-#endif // VISIBILITY_NOTIFIER_2D_H