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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-03-05 16:44:50 +0100 |
commit | 5dbf1809c6e3e905b94b8764e99491e608122261 (patch) | |
tree | 5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/2d/visibility_notifier_2d.h | |
parent | 45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff) | |
download | redot-engine-5dbf1809c6e3e905b94b8764e99491e608122261.tar.gz |
A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
Diffstat (limited to 'scene/2d/visibility_notifier_2d.h')
-rw-r--r-- | scene/2d/visibility_notifier_2d.h | 34 |
1 files changed, 14 insertions, 20 deletions
diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visibility_notifier_2d.h index a896e270fe..aa49497404 100644 --- a/scene/2d/visibility_notifier_2d.h +++ b/scene/2d/visibility_notifier_2d.h @@ -34,27 +34,26 @@ class Viewport; class VisibilityNotifier2D : public Node2D { - GDCLASS(VisibilityNotifier2D,Node2D); + GDCLASS(VisibilityNotifier2D, Node2D); - Set<Viewport*> viewports; + Set<Viewport *> viewports; Rect2 rect; protected: -friend class SpatialIndexer2D; - - void _enter_viewport(Viewport* p_viewport); - void _exit_viewport(Viewport* p_viewport); + friend class SpatialIndexer2D; + void _enter_viewport(Viewport *p_viewport); + void _exit_viewport(Viewport *p_viewport); virtual void _screen_enter() {} virtual void _screen_exit() {} void _notification(int p_what); static void _bind_methods(); -public: - void set_rect(const Rect2& p_rect); +public: + void set_rect(const Rect2 &p_rect); Rect2 get_rect() const; bool is_on_screen() const; @@ -64,12 +63,11 @@ public: VisibilityNotifier2D(); }; - class VisibilityEnabler2D : public VisibilityNotifier2D { - GDCLASS(VisibilityEnabler2D,VisibilityNotifier2D); -public: + GDCLASS(VisibilityEnabler2D, VisibilityNotifier2D); +public: enum Enabler { ENABLER_PAUSE_ANIMATIONS, ENABLER_FREEZE_BODIES, @@ -81,35 +79,31 @@ public: }; protected: - virtual void _screen_enter(); virtual void _screen_exit(); bool visible; - void _find_nodes(Node* p_node); + void _find_nodes(Node *p_node); - Map<Node*,Variant> nodes; - void _node_removed(Node* p_node); + Map<Node *, Variant> nodes; + void _node_removed(Node *p_node); bool enabler[ENABLER_MAX]; - void _change_node_state(Node* p_node,bool p_enabled); + void _change_node_state(Node *p_node, bool p_enabled); void _notification(int p_what); static void _bind_methods(); public: - - void set_enabler(Enabler p_enabler,bool p_enable); + void set_enabler(Enabler p_enabler, bool p_enable); bool is_enabler_enabled(Enabler p_enabler) const; String get_configuration_warning() const; VisibilityEnabler2D(); - }; VARIANT_ENUM_CAST(VisibilityEnabler2D::Enabler); - #endif // VISIBILITY_NOTIFIER_2D_H |