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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-08 22:38:29 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-01-08 22:38:29 +0100 |
commit | 0d6fede757057979620188a2cf779b041c453187 (patch) | |
tree | 5c998b799b19af79bb9e4fe069f985faccbdd6c0 /scene/2d/visible_on_screen_notifier_2d.cpp | |
parent | 495ec2130e5b32fd45921578917874f1f3d6176a (diff) | |
parent | 256e250c87cd88c104192460e4d0028e53003dd1 (diff) | |
download | redot-engine-0d6fede757057979620188a2cf779b041c453187.tar.gz |
Merge pull request #69809 from KoBeWi/runtime_enabler_2d
Fix VisibleOnScreenEnabler disabling in editor
Diffstat (limited to 'scene/2d/visible_on_screen_notifier_2d.cpp')
-rw-r--r-- | scene/2d/visible_on_screen_notifier_2d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/visible_on_screen_notifier_2d.cpp b/scene/2d/visible_on_screen_notifier_2d.cpp index 9a3fe73be1..237eb3d987 100644 --- a/scene/2d/visible_on_screen_notifier_2d.cpp +++ b/scene/2d/visible_on_screen_notifier_2d.cpp @@ -137,7 +137,7 @@ void VisibleOnScreenEnabler2D::set_enable_node_path(NodePath p_path) { return; } enable_node_path = p_path; - if (is_inside_tree()) { + if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) { node_id = ObjectID(); Node *node = get_node(enable_node_path); if (node) { |