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path: root/scene/2d/visible_on_screen_notifier_2d.cpp
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* Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1fSpartan3222024-11-061-2/+2
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| * Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED`Michael Alexsander2024-11-021-2/+2
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Use Core/Scene stringnames consistentlykobewi2024-05-131-2/+0
* Add shorthand for using singleton string nameskobewi2024-05-111-2/+2
* Allow VisibleOnScreenNotifier2D/3D to have empty `enable_node_path`Micky2024-02-161-1/+8
* Hide clip_children for non-drawn CanvasItemsNinni Pipping2023-01-301-0/+1
* Merge pull request #69809 from KoBeWi/runtime_enabler_2dRémi Verschelde2023-01-081-1/+1
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| * Fix VisibleOnScreenEnabler disabling in editorkobewi2022-12-141-1/+1
* | One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
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* Rename `CanvasItem.update()` to `queue_redraw()`Micky2022-08-291-1/+1
* Update VisibleOnScreenNotifier2D when rect changedkobewi2022-05-291-0/+1
* Use suffixes for units in nodes and resourcesAaron Franke2022-05-191-1/+1
* Capitalize/fix some property enum hintsFireForge2022-05-121-1/+1
* Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde2022-02-151-14/+17
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Fix some unnecessary includesAaron Franke2021-08-131-6/+0
* Rename VisibilityNotifierXD to VisibleOnScreenNotifierXDreduz2021-06-161-0/+213