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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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2d
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visible_on_screen_notifier_2d.cpp
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Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1f
Spartan322
2024-11-06
1
-2
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+2
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Compile certain `CanvasItem._edit_*()` functions with `DEBUG_ENABLED`
Michael Alexsander
2024-11-02
1
-2
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+2
*
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Use Core/Scene stringnames consistently
kobewi
2024-05-13
1
-2
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+0
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Add shorthand for using singleton string names
kobewi
2024-05-11
1
-2
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+2
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Allow VisibleOnScreenNotifier2D/3D to have empty `enable_node_path`
Micky
2024-02-16
1
-1
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+8
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Hide clip_children for non-drawn CanvasItems
Ninni Pipping
2023-01-30
1
-0
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+1
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Merge pull request #69809 from KoBeWi/runtime_enabler_2d
Rémi Verschelde
2023-01-08
1
-1
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+1
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Fix VisibleOnScreenEnabler disabling in editor
kobewi
2022-12-14
1
-1
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+1
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-29
1
-1
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+1
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Update VisibleOnScreenNotifier2D when rect changed
kobewi
2022-05-29
1
-0
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+1
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Use suffixes for units in nodes and resources
Aaron Franke
2022-05-19
1
-1
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+1
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Capitalize/fix some property enum hints
FireForge
2022-05-12
1
-1
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+1
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Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-15
1
-14
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+17
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-6
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+0
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Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
reduz
2021-06-16
1
-0
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+213