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author | Rémi Verschelde <remi@verschelde.fr> | 2021-03-17 15:21:34 +0100 |
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committer | GitHub <noreply@github.com> | 2021-03-17 15:21:34 +0100 |
commit | 0615e55b27b0ba178715154d591a79d88322eebf (patch) | |
tree | d3ee2e77c43737f6de189a886a6655109af382fc /scene/2d | |
parent | 7b223e8eec068a21d42eff5815c05a7006e21c2f (diff) | |
parent | 324ab63844e2c42024e9fb7f8fdde234330f1bad (diff) | |
download | redot-engine-0615e55b27b0ba178715154d591a79d88322eebf.tar.gz |
Merge pull request #47064 from jmb462/fix-crash-in-uninitialized-AnimatedSprite2d-play
Fix crash on calling play() in a uninitialized AnimatedSprite2D (Fix #46013)
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/animated_sprite_2d.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp index 359044a576..dfc08583f2 100644 --- a/scene/2d/animated_sprite_2d.cpp +++ b/scene/2d/animated_sprite_2d.cpp @@ -382,6 +382,7 @@ bool AnimatedSprite2D::_is_playing() const { } void AnimatedSprite2D::play(const StringName &p_animation, const bool p_backwards) { + ERR_FAIL_NULL_MSG(frames, "Can't play AnimatedSprite2D without a valid SpriteFrames resource."); backwards = p_backwards; if (p_animation) { |