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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-02-16 12:09:53 +0100
committerAaron Franke <arnfranke@yahoo.com>2021-05-05 22:49:06 -0400
commit4a28f7e44f99e5c8cab13b4eca4819e483469b07 (patch)
tree8abcaccc3fef1311b2f47720c5ba6cc8962ea24c /scene/2d
parent758bccf364729474f8ffbcf15a0bb6e9bad02d9c (diff)
downloadredot-engine-4a28f7e44f99e5c8cab13b4eca4819e483469b07.tar.gz
Increase the default 2D gravity to 980.0
This makes 2D RigidBody physics feel less floaty out of the box. This closes https://github.com/godotengine/godot-proposals/issues/98.
Diffstat (limited to 'scene/2d')
-rw-r--r--scene/2d/area_2d.cpp2
-rw-r--r--scene/2d/cpu_particles_2d.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 9dfdd7bd0e..2abd0eae70 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -568,7 +568,7 @@ void Area2D::_bind_methods() {
Area2D::Area2D() :
CollisionObject2D(PhysicsServer2D::get_singleton()->area_create(), true) {
- set_gravity(98);
+ set_gravity(980);
set_gravity_vector(Vector2(0, 1));
set_monitoring(true);
set_monitorable(true);
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index ba34a0f45d..92b8be77cf 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -169,7 +169,7 @@ private:
Vector<Color> emission_colors;
int emission_point_count = 0;
- Vector2 gravity = Vector2(0, 98);
+ Vector2 gravity = Vector2(0, 980);
void _update_internal();
void _particles_process(float p_delta);