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author | Anshul7sp1 <Anshul7sp1@users.noreply.github.com> | 2021-03-12 19:05:16 +0530 |
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committer | Anshul7sp1 <Anshul7sp1@users.noreply.github.com> | 2021-03-12 19:05:16 +0530 |
commit | 91181c20865d419decd78e022006074c9fd0faba (patch) | |
tree | 29f7cfdc5c544cfd6f3128588dd42f9ce3767c8e /scene/2d | |
parent | adf233ed0436a0564db7682b4ce0931656d4c392 (diff) | |
download | redot-engine-91181c20865d419decd78e022006074c9fd0faba.tar.gz |
Fixes small typos and grammar correction
Diffstat (limited to 'scene/2d')
-rw-r--r-- | scene/2d/line_builder.cpp | 8 | ||||
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 4 | ||||
-rw-r--r-- | scene/2d/skeleton_2d.cpp | 2 |
3 files changed, 7 insertions, 7 deletions
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp index 892ccadfda..c478f03356 100644 --- a/scene/2d/line_builder.cpp +++ b/scene/2d/line_builder.cpp @@ -375,7 +375,7 @@ void LineBuilder::build() { } if (intersection_result != SEGMENT_INTERSECT) { - // In this case the joint is too corrputed to be re-used, + // In this case the joint is too corrupted to be re-used, // start again the strip with fallback points strip_begin(pos_up0, pos_down0, color1, uvx1); } @@ -485,7 +485,7 @@ void LineBuilder::strip_add_tri(Vector2 up, Orientation orientation) { if (texture_mode != Line2D::LINE_TEXTURE_NONE) { // UVs are just one slice of the texture all along - // (otherwise we can't share the bottom vertice) + // (otherwise we can't share the bottom vertex) uvs.push_back(uvs[_last_index[opposite_orientation]]); } @@ -520,7 +520,7 @@ void LineBuilder::strip_add_arc(Vector2 center, float angle_delta, Orientation o strip_add_tri(rpos, orientation); } - // Last arc vertice + // Last arc vertex rpos = center + Vector2(Math::cos(end_angle), Math::sin(end_angle)) * radius; strip_add_tri(rpos, orientation); } @@ -569,7 +569,7 @@ void LineBuilder::new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Col } } - // Last arc vertice + // Last arc vertex Vector2 sc = Vector2(Math::cos(end_angle), Math::sin(end_angle)); rpos = center + sc * radius; vertices.push_back(rpos); diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 96d8fb609b..a615d96687 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -411,13 +411,13 @@ void RigidBody2D::_direct_state_changed(Object *p_state) { } } - //process remotions + //process removals for (int i = 0; i < toremove_count; i++) { _body_inout(0, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape); } - //process aditions + //process additions for (int i = 0; i < toadd_count; i++) { _body_inout(1, toadd[i].id, toadd[i].shape, toadd[i].local_shape); diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp index 5728230a8c..e028b5f5b7 100644 --- a/scene/2d/skeleton_2d.cpp +++ b/scene/2d/skeleton_2d.cpp @@ -184,7 +184,7 @@ void Skeleton2D::_update_bone_setup() { bone_setup_dirty = false; RS::get_singleton()->skeleton_allocate_data(skeleton, bones.size(), true); - bones.sort(); //sorty so they are always in the same order/index + bones.sort(); //sorting so that they are always in the same order/index for (int i = 0; i < bones.size(); i++) { bones.write[i].rest_inverse = bones[i].bone->get_skeleton_rest().affine_inverse(); //bind pose |