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authorJuan Linietsky <reduzio@gmail.com>2019-06-11 15:43:37 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 11:53:26 +0100
commit3f335ce3d446372eeb9ed87f7e117099c4d2dd6a (patch)
tree669db7ddb21f328215a9c26e9bdaf2565db8c853 /scene/3d/baked_lightmap.h
parent9ffe57a10eecf79ab8df2f0497d0387383755df3 (diff)
downloadredot-engine-3f335ce3d446372eeb9ed87f7e117099c4d2dd6a.tar.gz
Texture refactor
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
Diffstat (limited to 'scene/3d/baked_lightmap.h')
-rw-r--r--scene/3d/baked_lightmap.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/3d/baked_lightmap.h b/scene/3d/baked_lightmap.h
index 82354cc9f0..895a52aad8 100644
--- a/scene/3d/baked_lightmap.h
+++ b/scene/3d/baked_lightmap.h
@@ -47,7 +47,7 @@ class BakedLightmapData : public Resource {
struct User {
NodePath path;
- Ref<Texture> lightmap;
+ Ref<Texture2D> lightmap;
int instance_index;
};
@@ -75,10 +75,10 @@ public:
void set_energy(float p_energy);
float get_energy() const;
- void add_user(const NodePath &p_path, const Ref<Texture> &p_lightmap, int p_instance = -1);
+ void add_user(const NodePath &p_path, const Ref<Texture2D> &p_lightmap, int p_instance = -1);
int get_user_count() const;
NodePath get_user_path(int p_user) const;
- Ref<Texture> get_user_lightmap(int p_user) const;
+ Ref<Texture2D> get_user_lightmap(int p_user) const;
int get_user_instance(int p_user) const;
void clear_users();