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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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3d
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baked_lightmap.h
Commit message (
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Author
Age
Files
Lines
*
Rename GI Classes
reduz
2021-06-05
1
-284
/
+0
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-2
/
+2
*
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-25
/
+26
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-4
/
+4
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
doc: Sync classref with current source
Rémi Verschelde
2020-05-12
1
-6
/
+6
*
New lightmapper
Juan Linietsky
2020-05-10
1
-87
/
+155
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-3
/
+3
*
GIProbes working.
Juan Linietsky
2020-02-11
1
-0
/
+2
*
Texture refactor
Juan Linietsky
2020-02-11
1
-3
/
+3
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Fixes minor issues found by static analyzer
qarmin
2019-07-07
1
-1
/
+1
*
Updated lightmap baker to dynamically calculate lightmap sizes based on surfa...
Nathan Warden
2019-07-02
1
-0
/
+4
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+30
*
-Make capture dependent on a cell size, not subdivision.
Juan Linietsky
2017-12-21
1
-16
/
+6
*
Added baked light support for gridmaps.
Juan Linietsky
2017-12-18
1
-1
/
+4
*
Limit the lightmapper subdivide to 1024
Hein-Pieter van Braam
2017-12-17
1
-2
/
+0
*
-Add lightmapper
Juan Linietsky
2017-12-14
1
-0
/
+189