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path: root/scene/3d/baked_lightmap.h
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* Rename GI Classesreduz2021-06-051-284/+0
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-2/+2
* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-25/+26
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Add override keywords.Marcel Admiraal2020-07-101-4/+4
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
* doc: Sync classref with current sourceRémi Verschelde2020-05-121-6/+6
* New lightmapperJuan Linietsky2020-05-101-87/+155
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-3/+3
* GIProbes working.Juan Linietsky2020-02-111-0/+2
* Texture refactorJuan Linietsky2020-02-111-3/+3
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Fixes minor issues found by static analyzerqarmin2019-07-071-1/+1
* Updated lightmap baker to dynamically calculate lightmap sizes based on surfa...Nathan Warden2019-07-021-0/+4
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+30
* -Make capture dependent on a cell size, not subdivision.Juan Linietsky2017-12-211-16/+6
* Added baked light support for gridmaps.Juan Linietsky2017-12-181-1/+4
* Limit the lightmapper subdivide to 1024Hein-Pieter van Braam2017-12-171-2/+0
* -Add lightmapperJuan Linietsky2017-12-141-0/+189