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authorBojidar Marinov <bojidar.marinov.bg@gmail.com>2018-01-12 00:35:12 +0200
committerBojidar Marinov <bojidar.marinov.bg@gmail.com>2018-01-12 00:58:14 +0200
commit9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5 (patch)
tree805b828de2c1b899392245dbf77d45c4450664c8 /scene/3d/bone_attachment.h
parentc1c17b04bd5090503416cef24b4da9209d5cf563 (diff)
downloadredot-engine-9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5.tar.gz
Bind many more properties to scripts
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added
Diffstat (limited to 'scene/3d/bone_attachment.h')
-rw-r--r--scene/3d/bone_attachment.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/scene/3d/bone_attachment.h b/scene/3d/bone_attachment.h
index fa31642354..81a225015e 100644
--- a/scene/3d/bone_attachment.h
+++ b/scene/3d/bone_attachment.h
@@ -44,9 +44,7 @@ class BoneAttachment : public Spatial {
void _check_unbind();
protected:
- bool _get(const StringName &p_name, Variant &r_ret) const;
- bool _set(const StringName &p_name, const Variant &p_value);
- void _get_property_list(List<PropertyInfo> *p_list) const;
+ virtual void _validate_property(PropertyInfo &property) const;
void _notification(int p_what);
static void _bind_methods();