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authorJuan Linietsky <reduzio@gmail.com>2017-01-10 22:20:57 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-01-10 22:20:57 -0300
commit4338c9016347159d9562a5435e4c81afc21a362a (patch)
tree639c27da13718bcdfff64e5f95be4efffa45b576 /scene/3d/camera.cpp
parent80b733a33a56067eb7a067f0f1ce30b6c38275f8 (diff)
downloadredot-engine-4338c9016347159d9562a5435e4c81afc21a362a.tar.gz
It is now possible to name layers of different kinds!
Diffstat (limited to 'scene/3d/camera.cpp')
-rw-r--r--scene/3d/camera.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 69a1f42a65..6298e629a4 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -176,7 +176,7 @@ void Camera::_get_property_list( List<PropertyInfo> *p_list) const {
p_list->push_back( PropertyInfo( Variant::REAL, "far" , PROPERTY_HINT_EXP_RANGE, "0.01,4096.0,0.01") );
p_list->push_back( PropertyInfo( Variant::INT, "keep_aspect",PROPERTY_HINT_ENUM,"Keep Width,Keep Height") );
p_list->push_back( PropertyInfo( Variant::BOOL, "current" ) );
- p_list->push_back( PropertyInfo( Variant::INT, "cull_mask",PROPERTY_HINT_ALL_FLAGS ) );
+ p_list->push_back( PropertyInfo( Variant::INT, "cull_mask",PROPERTY_HINT_LAYERS_3D_RENDER ) );
p_list->push_back( PropertyInfo( Variant::OBJECT, "environment",PROPERTY_HINT_RESOURCE_TYPE,"Environment" ) );
p_list->push_back( PropertyInfo( Variant::REAL, "h_offset" ) );
p_list->push_back( PropertyInfo( Variant::REAL, "v_offset" ) );