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authorRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-03-05 16:44:50 +0100
commit5dbf1809c6e3e905b94b8764e99491e608122261 (patch)
tree5e5a5360db15d86d59ec8c6e4f7eb511388c5a9a /scene/3d/camera.cpp
parent45438e9918d421b244bfd7776a30e67dc7f2d3e3 (diff)
downloadredot-engine-5dbf1809c6e3e905b94b8764e99491e608122261.tar.gz
A Whole New World (clang-format edition)
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
Diffstat (limited to 'scene/3d/camera.cpp')
-rw-r--r--scene/3d/camera.cpp448
1 files changed, 198 insertions, 250 deletions
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 2e04f2d8bc..540edd8a2a 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -32,10 +32,7 @@
#include "scene/resources/material.h"
#include "scene/resources/surface_tool.h"
-
void Camera::_update_audio_listener_state() {
-
-
}
void Camera::_request_camera_update() {
@@ -45,60 +42,56 @@ void Camera::_request_camera_update() {
void Camera::_update_camera_mode() {
-
- force_change=true;
- switch(mode) {
+ force_change = true;
+ switch (mode) {
case PROJECTION_PERSPECTIVE: {
-
- set_perspective(fov,near,far);
+ set_perspective(fov, near, far);
} break;
case PROJECTION_ORTHOGONAL: {
- set_orthogonal(size,near,far);
+ set_orthogonal(size, near, far);
} break;
-
}
-
}
-bool Camera::_set(const StringName& p_name, const Variant& p_value) {
+bool Camera::_set(const StringName &p_name, const Variant &p_value) {
- bool changed_all=false;
- if (p_name=="projection") {
+ bool changed_all = false;
+ if (p_name == "projection") {
int proj = p_value;
- if (proj==PROJECTION_PERSPECTIVE)
- mode=PROJECTION_PERSPECTIVE;
- if (proj==PROJECTION_ORTHOGONAL)
- mode=PROJECTION_ORTHOGONAL;
-
- changed_all=true;
- } else if (p_name=="fov" || p_name=="fovy" || p_name=="fovx")
- fov=p_value;
- else if (p_name=="size" || p_name=="sizex" || p_name=="sizey")
- size=p_value;
- else if (p_name=="near")
- near=p_value;
- else if (p_name=="far")
- far=p_value;
- else if (p_name=="keep_aspect")
+ if (proj == PROJECTION_PERSPECTIVE)
+ mode = PROJECTION_PERSPECTIVE;
+ if (proj == PROJECTION_ORTHOGONAL)
+ mode = PROJECTION_ORTHOGONAL;
+
+ changed_all = true;
+ } else if (p_name == "fov" || p_name == "fovy" || p_name == "fovx")
+ fov = p_value;
+ else if (p_name == "size" || p_name == "sizex" || p_name == "sizey")
+ size = p_value;
+ else if (p_name == "near")
+ near = p_value;
+ else if (p_name == "far")
+ far = p_value;
+ else if (p_name == "keep_aspect")
set_keep_aspect_mode(KeepAspect(int(p_value)));
- else if (p_name=="vaspect")
- set_keep_aspect_mode(p_value?KEEP_WIDTH:KEEP_HEIGHT);
- else if (p_name=="h_offset")
- h_offset=p_value;
- else if (p_name=="v_offset")
- v_offset=p_value;
- else if (p_name=="current") {
+ else if (p_name == "vaspect")
+ set_keep_aspect_mode(p_value ? KEEP_WIDTH : KEEP_HEIGHT);
+ else if (p_name == "h_offset")
+ h_offset = p_value;
+ else if (p_name == "v_offset")
+ v_offset = p_value;
+ else if (p_name == "current") {
if (p_value.operator bool()) {
make_current();
} else {
clear_current();
}
- } else if (p_name=="cull_mask") {
+ } else if (p_name == "cull_mask") {
set_cull_mask(p_value);
- } else if (p_name=="environment") {
+ } else if (p_name == "environment") {
set_environment(p_value);
} else
return false;
@@ -107,88 +100,84 @@ bool Camera::_set(const StringName& p_name, const Variant& p_value) {
if (changed_all)
_change_notify();
return true;
-
}
-bool Camera::_get(const StringName& p_name,Variant &r_ret) const {
-
- if (p_name=="projection") {
- r_ret= mode;
- } else if (p_name=="fov" || p_name=="fovy" || p_name=="fovx")
- r_ret= fov;
- else if (p_name=="size" || p_name=="sizex" || p_name=="sizey")
- r_ret= size;
- else if (p_name=="near")
- r_ret= near;
- else if (p_name=="far")
- r_ret= far;
- else if (p_name=="keep_aspect")
- r_ret= int(keep_aspect);
- else if (p_name=="current") {
+bool Camera::_get(const StringName &p_name, Variant &r_ret) const {
+
+ if (p_name == "projection") {
+ r_ret = mode;
+ } else if (p_name == "fov" || p_name == "fovy" || p_name == "fovx")
+ r_ret = fov;
+ else if (p_name == "size" || p_name == "sizex" || p_name == "sizey")
+ r_ret = size;
+ else if (p_name == "near")
+ r_ret = near;
+ else if (p_name == "far")
+ r_ret = far;
+ else if (p_name == "keep_aspect")
+ r_ret = int(keep_aspect);
+ else if (p_name == "current") {
if (is_inside_tree() && get_tree()->is_node_being_edited(this)) {
- r_ret=current;
+ r_ret = current;
} else {
- r_ret=is_current();
+ r_ret = is_current();
}
- } else if (p_name=="cull_mask") {
- r_ret=get_cull_mask();
- } else if (p_name=="h_offset") {
- r_ret=get_h_offset();
- } else if (p_name=="v_offset") {
- r_ret=get_v_offset();
- } else if (p_name=="environment") {
- r_ret=get_environment();
+ } else if (p_name == "cull_mask") {
+ r_ret = get_cull_mask();
+ } else if (p_name == "h_offset") {
+ r_ret = get_h_offset();
+ } else if (p_name == "v_offset") {
+ r_ret = get_v_offset();
+ } else if (p_name == "environment") {
+ r_ret = get_environment();
} else
return false;
return true;
}
-void Camera::_get_property_list( List<PropertyInfo> *p_list) const {
+void Camera::_get_property_list(List<PropertyInfo> *p_list) const {
- p_list->push_back( PropertyInfo( Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal") );
+ p_list->push_back(PropertyInfo(Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal"));
- switch(mode) {
+ switch (mode) {
case PROJECTION_PERSPECTIVE: {
- p_list->push_back( PropertyInfo( Variant::REAL, "fov" , PROPERTY_HINT_RANGE, "1,179,0.1",PROPERTY_USAGE_NOEDITOR) );
- if (keep_aspect==KEEP_WIDTH)
- p_list->push_back( PropertyInfo( Variant::REAL, "fovx" , PROPERTY_HINT_RANGE, "1,179,0.1",PROPERTY_USAGE_EDITOR) );
+ p_list->push_back(PropertyInfo(Variant::REAL, "fov", PROPERTY_HINT_RANGE, "1,179,0.1", PROPERTY_USAGE_NOEDITOR));
+ if (keep_aspect == KEEP_WIDTH)
+ p_list->push_back(PropertyInfo(Variant::REAL, "fovx", PROPERTY_HINT_RANGE, "1,179,0.1", PROPERTY_USAGE_EDITOR));
else
- p_list->push_back( PropertyInfo( Variant::REAL, "fovy" , PROPERTY_HINT_RANGE, "1,179,0.1",PROPERTY_USAGE_EDITOR) );
-
+ p_list->push_back(PropertyInfo(Variant::REAL, "fovy", PROPERTY_HINT_RANGE, "1,179,0.1", PROPERTY_USAGE_EDITOR));
} break;
case PROJECTION_ORTHOGONAL: {
- p_list->push_back( PropertyInfo( Variant::REAL, "size" , PROPERTY_HINT_RANGE, "1,16384,0.01",PROPERTY_USAGE_NOEDITOR ) );
- if (keep_aspect==KEEP_WIDTH)
- p_list->push_back( PropertyInfo( Variant::REAL, "sizex" , PROPERTY_HINT_RANGE, "0.1,16384,0.01",PROPERTY_USAGE_EDITOR) );
+ p_list->push_back(PropertyInfo(Variant::REAL, "size", PROPERTY_HINT_RANGE, "1,16384,0.01", PROPERTY_USAGE_NOEDITOR));
+ if (keep_aspect == KEEP_WIDTH)
+ p_list->push_back(PropertyInfo(Variant::REAL, "sizex", PROPERTY_HINT_RANGE, "0.1,16384,0.01", PROPERTY_USAGE_EDITOR));
else
- p_list->push_back( PropertyInfo( Variant::REAL, "sizey" , PROPERTY_HINT_RANGE, "0.1,16384,0.01",PROPERTY_USAGE_EDITOR) );
+ p_list->push_back(PropertyInfo(Variant::REAL, "sizey", PROPERTY_HINT_RANGE, "0.1,16384,0.01", PROPERTY_USAGE_EDITOR));
} break;
-
}
- p_list->push_back( PropertyInfo( Variant::REAL, "near" , PROPERTY_HINT_EXP_RANGE, "0.01,4096.0,0.01") );
- p_list->push_back( PropertyInfo( Variant::REAL, "far" , PROPERTY_HINT_EXP_RANGE, "0.01,4096.0,0.01") );
- p_list->push_back( PropertyInfo( Variant::INT, "keep_aspect",PROPERTY_HINT_ENUM,"Keep Width,Keep Height") );
- p_list->push_back( PropertyInfo( Variant::BOOL, "current" ) );
- p_list->push_back( PropertyInfo( Variant::INT, "cull_mask",PROPERTY_HINT_LAYERS_3D_RENDER ) );
- p_list->push_back( PropertyInfo( Variant::OBJECT, "environment",PROPERTY_HINT_RESOURCE_TYPE,"Environment" ) );
- p_list->push_back( PropertyInfo( Variant::REAL, "h_offset" ) );
- p_list->push_back( PropertyInfo( Variant::REAL, "v_offset" ) );
-
+ p_list->push_back(PropertyInfo(Variant::REAL, "near", PROPERTY_HINT_EXP_RANGE, "0.01,4096.0,0.01"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "far", PROPERTY_HINT_EXP_RANGE, "0.01,4096.0,0.01"));
+ p_list->push_back(PropertyInfo(Variant::INT, "keep_aspect", PROPERTY_HINT_ENUM, "Keep Width,Keep Height"));
+ p_list->push_back(PropertyInfo(Variant::BOOL, "current"));
+ p_list->push_back(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "h_offset"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "v_offset"));
}
void Camera::_update_camera() {
Transform tr = get_camera_transform();
- tr.origin+=tr.basis.get_axis(1)*v_offset;
- tr.origin+=tr.basis.get_axis(0)*h_offset;
- VisualServer::get_singleton()->camera_set_transform( camera, tr );
+ tr.origin += tr.basis.get_axis(1) * v_offset;
+ tr.origin += tr.basis.get_axis(0) * h_offset;
+ VisualServer::get_singleton()->camera_set_transform(camera, tr);
// here goes listener stuff
/*
@@ -198,28 +187,23 @@ void Camera::_update_camera() {
if (is_inside_tree() && is_current()) {
get_viewport()->_camera_transform_changed_notify();
-
}
if (is_current() && get_world().is_valid()) {
get_world()->_update_camera(this);
}
-
-
}
void Camera::_notification(int p_what) {
- switch(p_what) {
+ switch (p_what) {
case NOTIFICATION_ENTER_WORLD: {
-
bool first_camera = get_viewport()->_camera_add(this);
if (!get_tree()->is_node_being_edited(this) && (current || first_camera))
make_current();
-
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
@@ -230,16 +214,15 @@ void Camera::_notification(int p_what) {
if (!get_tree()->is_node_being_edited(this)) {
if (is_current()) {
clear_current();
- current=true; //keep it true
+ current = true; //keep it true
} else {
- current=false;
+ current = false;
}
}
get_viewport()->_camera_remove(this);
-
} break;
case NOTIFICATION_BECAME_CURRENT: {
if (get_world().is_valid()) {
@@ -251,13 +234,9 @@ void Camera::_notification(int p_what) {
get_world()->_remove_camera(this);
}
} break;
-
-
}
-
}
-
Transform Camera::get_camera_transform() const {
return get_global_transform().orthonormalized();
@@ -265,31 +244,31 @@ Transform Camera::get_camera_transform() const {
void Camera::set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) {
- if (!force_change && fov==p_fovy_degrees && p_z_near==near && p_z_far==far && mode==PROJECTION_PERSPECTIVE)
+ if (!force_change && fov == p_fovy_degrees && p_z_near == near && p_z_far == far && mode == PROJECTION_PERSPECTIVE)
return;
- fov=p_fovy_degrees;
- near=p_z_near;
- far=p_z_far;
- mode=PROJECTION_PERSPECTIVE;
+ fov = p_fovy_degrees;
+ near = p_z_near;
+ far = p_z_far;
+ mode = PROJECTION_PERSPECTIVE;
- VisualServer::get_singleton()->camera_set_perspective(camera,fov,near,far);
+ VisualServer::get_singleton()->camera_set_perspective(camera, fov, near, far);
update_gizmo();
- force_change=false;
+ force_change = false;
}
void Camera::set_orthogonal(float p_size, float p_z_near, float p_z_far) {
- if (!force_change && size==p_size && p_z_near==near && p_z_far==far && mode==PROJECTION_ORTHOGONAL)
+ if (!force_change && size == p_size && p_z_near == near && p_z_far == far && mode == PROJECTION_ORTHOGONAL)
return;
size = p_size;
- near=p_z_near;
- far=p_z_far;
- mode=PROJECTION_ORTHOGONAL;
- force_change=false;
+ near = p_z_near;
+ far = p_z_far;
+ mode = PROJECTION_ORTHOGONAL;
+ force_change = false;
- VisualServer::get_singleton()->camera_set_orthogonal(camera,size,near,far);
+ VisualServer::get_singleton()->camera_set_orthogonal(camera, size, near, far);
update_gizmo();
}
@@ -300,7 +279,7 @@ RID Camera::get_camera() const {
void Camera::make_current() {
- current=true;
+ current = true;
if (!is_inside_tree())
return;
@@ -310,55 +289,47 @@ void Camera::make_current() {
//get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,camera_group,"_camera_make_current",this);
}
-
-
-
void Camera::clear_current() {
- current=false;
+ current = false;
if (!is_inside_tree())
return;
- if (get_viewport()->get_camera()==this) {
+ if (get_viewport()->get_camera() == this) {
get_viewport()->_camera_set(NULL);
get_viewport()->_camera_make_next_current(this);
}
-
}
bool Camera::is_current() const {
if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) {
- return get_viewport()->get_camera()==this;
+ return get_viewport()->get_camera() == this;
} else
return current;
return false;
}
-
bool Camera::_can_gizmo_scale() const {
return false;
}
-
-
-Vector3 Camera::project_ray_normal(const Point2& p_pos) const {
+Vector3 Camera::project_ray_normal(const Point2 &p_pos) const {
Vector3 ray = project_local_ray_normal(p_pos);
return get_camera_transform().basis.xform(ray).normalized();
};
-Vector3 Camera::project_local_ray_normal(const Point2& p_pos) const {
+Vector3 Camera::project_local_ray_normal(const Point2 &p_pos) const {
if (!is_inside_tree()) {
ERR_EXPLAIN("Camera is not inside scene.");
- ERR_FAIL_COND_V(!is_inside_tree(),Vector3());
+ ERR_FAIL_COND_V(!is_inside_tree(), Vector3());
}
-
#if 0
Size2 viewport_size = get_viewport()->get_visible_rect().size;
Vector2 cpos = p_pos;
@@ -370,26 +341,25 @@ Vector3 Camera::project_local_ray_normal(const Point2& p_pos) const {
Vector3 ray;
- if (mode==PROJECTION_ORTHOGONAL) {
+ if (mode == PROJECTION_ORTHOGONAL) {
- ray=Vector3(0,0,-1);
+ ray = Vector3(0, 0, -1);
} else {
CameraMatrix cm;
- cm.set_perspective(fov,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
- float screen_w,screen_h;
- cm.get_viewport_size(screen_w,screen_h);
- ray=Vector3( ((cpos.x/viewport_size.width)*2.0-1.0)*screen_w, ((1.0-(cpos.y/viewport_size.height))*2.0-1.0)*screen_h,-near).normalized();
+ cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
+ float screen_w, screen_h;
+ cm.get_viewport_size(screen_w, screen_h);
+ ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_w, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_h, -near).normalized();
}
return ray;
};
-
-Vector3 Camera::project_ray_origin(const Point2& p_pos) const {
+Vector3 Camera::project_ray_origin(const Point2 &p_pos) const {
if (!is_inside_tree()) {
ERR_EXPLAIN("Camera is not inside scene.");
- ERR_FAIL_COND_V(!is_inside_tree(),Vector3());
+ ERR_FAIL_COND_V(!is_inside_tree(), Vector3());
}
#if 0
@@ -401,7 +371,7 @@ Vector3 Camera::project_ray_origin(const Point2& p_pos) const {
Vector2 cpos = get_viewport()->get_camera_coords(p_pos);
#endif
- ERR_FAIL_COND_V( viewport_size.y == 0, Vector3() );
+ ERR_FAIL_COND_V(viewport_size.y == 0, Vector3());
//float aspect = viewport_size.x / viewport_size.y;
if (mode == PROJECTION_PERSPECTIVE) {
@@ -410,91 +380,84 @@ Vector3 Camera::project_ray_origin(const Point2& p_pos) const {
} else {
Vector2 pos = cpos / viewport_size;
- float vsize,hsize;
- if (keep_aspect==KEEP_WIDTH) {
- vsize = size/viewport_size.aspect();
+ float vsize, hsize;
+ if (keep_aspect == KEEP_WIDTH) {
+ vsize = size / viewport_size.aspect();
hsize = size;
} else {
- hsize = size*viewport_size.aspect();
+ hsize = size * viewport_size.aspect();
vsize = size;
-
}
-
-
Vector3 ray;
- ray.x = pos.x * (hsize) - hsize/2;
- ray.y = (1.0 - pos.y) * (vsize) - vsize/2;
+ ray.x = pos.x * (hsize)-hsize / 2;
+ ray.y = (1.0 - pos.y) * (vsize)-vsize / 2;
ray.z = -near;
ray = get_camera_transform().xform(ray);
return ray;
};
};
-bool Camera::is_position_behind(const Vector3& p_pos) const {
+bool Camera::is_position_behind(const Vector3 &p_pos) const {
Transform t = get_global_transform();
Vector3 eyedir = -get_global_transform().basis.get_axis(2).normalized();
- return eyedir.dot(p_pos) < (eyedir.dot(t.origin)+near);
+ return eyedir.dot(p_pos) < (eyedir.dot(t.origin) + near);
}
-Point2 Camera::unproject_position(const Vector3& p_pos) const {
+Point2 Camera::unproject_position(const Vector3 &p_pos) const {
if (!is_inside_tree()) {
ERR_EXPLAIN("Camera is not inside scene.");
- ERR_FAIL_COND_V(!is_inside_tree(),Vector2());
+ ERR_FAIL_COND_V(!is_inside_tree(), Vector2());
}
Size2 viewport_size = get_viewport()->get_visible_rect().size;
CameraMatrix cm;
-
- if (mode==PROJECTION_ORTHOGONAL)
- cm.set_orthogonal(size,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
+ if (mode == PROJECTION_ORTHOGONAL)
+ cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
else
- cm.set_perspective(fov,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
-
- Plane p(get_camera_transform().xform_inv(p_pos),1.0);
+ cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
- p=cm.xform4(p);
- p.normal/=p.d;
+ Plane p(get_camera_transform().xform_inv(p_pos), 1.0);
+ p = cm.xform4(p);
+ p.normal /= p.d;
Point2 res;
- res.x = (p.normal.x * 0.5 + 0.5) * viewport_size.x;
- res.y = (-p.normal.y * 0.5 + 0.5) * viewport_size.y;
+ res.x = (p.normal.x * 0.5 + 0.5) * viewport_size.x;
+ res.y = (-p.normal.y * 0.5 + 0.5) * viewport_size.y;
return res;
-
}
-Vector3 Camera::project_position(const Point2& p_point) const {
+Vector3 Camera::project_position(const Point2 &p_point) const {
if (!is_inside_tree()) {
ERR_EXPLAIN("Camera is not inside scene.");
- ERR_FAIL_COND_V(!is_inside_tree(),Vector3());
+ ERR_FAIL_COND_V(!is_inside_tree(), Vector3());
}
Size2 viewport_size = get_viewport()->get_visible_rect().size;
CameraMatrix cm;
- if (mode==PROJECTION_ORTHOGONAL)
- cm.set_orthogonal(size,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
+ if (mode == PROJECTION_ORTHOGONAL)
+ cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
else
- cm.set_perspective(fov,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
+ cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
Size2 vp_size;
- cm.get_viewport_size(vp_size.x,vp_size.y);
+ cm.get_viewport_size(vp_size.x, vp_size.y);
Vector2 point;
- point.x = (p_point.x/viewport_size.x) * 2.0 - 1.0;
- point.y = (1.0-(p_point.y/viewport_size.y)) * 2.0 - 1.0;
- point*=vp_size;
-
- Vector3 p(point.x,point.y,-near);
+ point.x = (p_point.x / viewport_size.x) * 2.0 - 1.0;
+ point.y = (1.0 - (p_point.y / viewport_size.y)) * 2.0 - 1.0;
+ point *= vp_size;
+ Vector3 p(point.x, point.y, -near);
return get_camera_transform().xform(p);
}
@@ -516,13 +479,13 @@ void Camera::_camera_make_current(Node *p_camera) {
}
*/
-void Camera::set_environment(const Ref<Environment>& p_environment) {
+void Camera::set_environment(const Ref<Environment> &p_environment) {
- environment=p_environment;
+ environment = p_environment;
if (environment.is_valid())
- VS::get_singleton()->camera_set_environment(camera,environment->get_rid());
+ VS::get_singleton()->camera_set_environment(camera, environment->get_rid());
else
- VS::get_singleton()->camera_set_environment(camera,RID());
+ VS::get_singleton()->camera_set_environment(camera, RID());
}
Ref<Environment> Camera::get_environment() const {
@@ -530,59 +493,55 @@ Ref<Environment> Camera::get_environment() const {
return environment;
}
-
void Camera::set_keep_aspect_mode(KeepAspect p_aspect) {
- keep_aspect=p_aspect;
- VisualServer::get_singleton()->camera_set_use_vertical_aspect(camera,p_aspect==KEEP_WIDTH);
+ keep_aspect = p_aspect;
+ VisualServer::get_singleton()->camera_set_use_vertical_aspect(camera, p_aspect == KEEP_WIDTH);
_change_notify();
}
-Camera::KeepAspect Camera::get_keep_aspect_mode() const{
+Camera::KeepAspect Camera::get_keep_aspect_mode() const {
return keep_aspect;
}
-
-
void Camera::_bind_methods() {
- ClassDB::bind_method(D_METHOD("project_ray_normal","screen_point"), &Camera::project_ray_normal);
- ClassDB::bind_method(D_METHOD("project_local_ray_normal","screen_point"), &Camera::project_local_ray_normal);
- ClassDB::bind_method(D_METHOD("project_ray_origin","screen_point"), &Camera::project_ray_origin);
- ClassDB::bind_method(D_METHOD("unproject_position","world_point"), &Camera::unproject_position);
- ClassDB::bind_method(D_METHOD("is_position_behind","world_point"), &Camera::is_position_behind);
- ClassDB::bind_method(D_METHOD("project_position","screen_point"), &Camera::project_position);
- ClassDB::bind_method(D_METHOD("set_perspective","fov","z_near","z_far"),&Camera::set_perspective );
- ClassDB::bind_method(D_METHOD("set_orthogonal","size","z_near","z_far"),&Camera::set_orthogonal );
- ClassDB::bind_method(D_METHOD("make_current"),&Camera::make_current );
- ClassDB::bind_method(D_METHOD("clear_current"),&Camera::clear_current );
- ClassDB::bind_method(D_METHOD("is_current"),&Camera::is_current );
- ClassDB::bind_method(D_METHOD("get_camera_transform"),&Camera::get_camera_transform );
- ClassDB::bind_method(D_METHOD("get_fov"),&Camera::get_fov );
- ClassDB::bind_method(D_METHOD("get_size"),&Camera::get_size );
- ClassDB::bind_method(D_METHOD("get_zfar"),&Camera::get_zfar );
- ClassDB::bind_method(D_METHOD("get_znear"),&Camera::get_znear );
- ClassDB::bind_method(D_METHOD("get_projection"),&Camera::get_projection );
- ClassDB::bind_method(D_METHOD("set_h_offset","ofs"),&Camera::set_h_offset );
- ClassDB::bind_method(D_METHOD("get_h_offset"),&Camera::get_h_offset );
- ClassDB::bind_method(D_METHOD("set_v_offset","ofs"),&Camera::set_v_offset );
- ClassDB::bind_method(D_METHOD("get_v_offset"),&Camera::get_v_offset );
- ClassDB::bind_method(D_METHOD("set_cull_mask","mask"),&Camera::set_cull_mask );
- ClassDB::bind_method(D_METHOD("get_cull_mask"),&Camera::get_cull_mask );
- ClassDB::bind_method(D_METHOD("set_environment","env:Environment"),&Camera::set_environment );
- ClassDB::bind_method(D_METHOD("get_environment:Environment"),&Camera::get_environment );
- ClassDB::bind_method(D_METHOD("set_keep_aspect_mode","mode"),&Camera::set_keep_aspect_mode );
- ClassDB::bind_method(D_METHOD("get_keep_aspect_mode"),&Camera::get_keep_aspect_mode );
+ ClassDB::bind_method(D_METHOD("project_ray_normal", "screen_point"), &Camera::project_ray_normal);
+ ClassDB::bind_method(D_METHOD("project_local_ray_normal", "screen_point"), &Camera::project_local_ray_normal);
+ ClassDB::bind_method(D_METHOD("project_ray_origin", "screen_point"), &Camera::project_ray_origin);
+ ClassDB::bind_method(D_METHOD("unproject_position", "world_point"), &Camera::unproject_position);
+ ClassDB::bind_method(D_METHOD("is_position_behind", "world_point"), &Camera::is_position_behind);
+ ClassDB::bind_method(D_METHOD("project_position", "screen_point"), &Camera::project_position);
+ ClassDB::bind_method(D_METHOD("set_perspective", "fov", "z_near", "z_far"), &Camera::set_perspective);
+ ClassDB::bind_method(D_METHOD("set_orthogonal", "size", "z_near", "z_far"), &Camera::set_orthogonal);
+ ClassDB::bind_method(D_METHOD("make_current"), &Camera::make_current);
+ ClassDB::bind_method(D_METHOD("clear_current"), &Camera::clear_current);
+ ClassDB::bind_method(D_METHOD("is_current"), &Camera::is_current);
+ ClassDB::bind_method(D_METHOD("get_camera_transform"), &Camera::get_camera_transform);
+ ClassDB::bind_method(D_METHOD("get_fov"), &Camera::get_fov);
+ ClassDB::bind_method(D_METHOD("get_size"), &Camera::get_size);
+ ClassDB::bind_method(D_METHOD("get_zfar"), &Camera::get_zfar);
+ ClassDB::bind_method(D_METHOD("get_znear"), &Camera::get_znear);
+ ClassDB::bind_method(D_METHOD("get_projection"), &Camera::get_projection);
+ ClassDB::bind_method(D_METHOD("set_h_offset", "ofs"), &Camera::set_h_offset);
+ ClassDB::bind_method(D_METHOD("get_h_offset"), &Camera::get_h_offset);
+ ClassDB::bind_method(D_METHOD("set_v_offset", "ofs"), &Camera::set_v_offset);
+ ClassDB::bind_method(D_METHOD("get_v_offset"), &Camera::get_v_offset);
+ ClassDB::bind_method(D_METHOD("set_cull_mask", "mask"), &Camera::set_cull_mask);
+ ClassDB::bind_method(D_METHOD("get_cull_mask"), &Camera::get_cull_mask);
+ ClassDB::bind_method(D_METHOD("set_environment", "env:Environment"), &Camera::set_environment);
+ ClassDB::bind_method(D_METHOD("get_environment:Environment"), &Camera::get_environment);
+ ClassDB::bind_method(D_METHOD("set_keep_aspect_mode", "mode"), &Camera::set_keep_aspect_mode);
+ ClassDB::bind_method(D_METHOD("get_keep_aspect_mode"), &Camera::get_keep_aspect_mode);
//ClassDB::bind_method(D_METHOD("_camera_make_current"),&Camera::_camera_make_current );
- BIND_CONSTANT( PROJECTION_PERSPECTIVE );
- BIND_CONSTANT( PROJECTION_ORTHOGONAL );
-
- BIND_CONSTANT( KEEP_WIDTH );
- BIND_CONSTANT( KEEP_HEIGHT );
+ BIND_CONSTANT(PROJECTION_PERSPECTIVE);
+ BIND_CONSTANT(PROJECTION_ORTHOGONAL);
+ BIND_CONSTANT(KEEP_WIDTH);
+ BIND_CONSTANT(KEEP_HEIGHT);
}
float Camera::get_fov() const {
@@ -605,7 +564,6 @@ float Camera::get_zfar() const {
return far;
}
-
Camera::Projection Camera::get_projection() const {
return mode;
@@ -613,37 +571,32 @@ Camera::Projection Camera::get_projection() const {
void Camera::set_cull_mask(uint32_t p_layers) {
- layers=p_layers;
- VisualServer::get_singleton()->camera_set_cull_mask(camera,layers);
+ layers = p_layers;
+ VisualServer::get_singleton()->camera_set_cull_mask(camera, layers);
}
-uint32_t Camera::get_cull_mask() const{
+uint32_t Camera::get_cull_mask() const {
return layers;
}
-
Vector<Plane> Camera::get_frustum() const {
- ERR_FAIL_COND_V(!is_inside_world(),Vector<Plane>());
+ ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>());
Size2 viewport_size = get_viewport()->get_visible_rect().size;
CameraMatrix cm;
- if (mode==PROJECTION_PERSPECTIVE)
- cm.set_perspective(fov,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
+ if (mode == PROJECTION_PERSPECTIVE)
+ cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
else
- cm.set_orthogonal(size,viewport_size.aspect(),near,far,keep_aspect==KEEP_WIDTH);
+ cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
return cm.get_projection_planes(get_camera_transform());
-
}
-
-
-
void Camera::set_v_offset(float p_offset) {
- v_offset=p_offset;
+ v_offset = p_offset;
_update_camera();
}
@@ -653,7 +606,7 @@ float Camera::get_v_offset() const {
}
void Camera::set_h_offset(float p_offset) {
- h_offset=p_offset;
+ h_offset = p_offset;
_update_camera();
}
@@ -662,32 +615,27 @@ float Camera::get_h_offset() const {
return h_offset;
}
-
Camera::Camera() {
camera = VisualServer::get_singleton()->camera_create();
- size=1;
- fov=0;
- near=0;
- far=0;
- current=false;
- force_change=false;
- mode=PROJECTION_PERSPECTIVE;
- set_perspective(60.0,0.1,100.0);
- keep_aspect=KEEP_HEIGHT;
- layers=0xfffff;
- v_offset=0;
- h_offset=0;
- VisualServer::get_singleton()->camera_set_cull_mask(camera,layers);
+ size = 1;
+ fov = 0;
+ near = 0;
+ far = 0;
+ current = false;
+ force_change = false;
+ mode = PROJECTION_PERSPECTIVE;
+ set_perspective(60.0, 0.1, 100.0);
+ keep_aspect = KEEP_HEIGHT;
+ layers = 0xfffff;
+ v_offset = 0;
+ h_offset = 0;
+ VisualServer::get_singleton()->camera_set_cull_mask(camera, layers);
//active=false;
set_notify_transform(true);
}
-
Camera::~Camera() {
VisualServer::get_singleton()->free(camera);
-
}
-
-