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author | Juan Linietsky <reduzio@gmail.com> | 2015-03-22 10:33:58 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2015-03-22 10:33:58 -0300 |
commit | a93e33f5c8afc8ce2e9c1674718ff103bfae49b0 (patch) | |
tree | 747c340c104c4c650f67e9a8c36cc3d9f6ad85ff /scene/3d/camera.cpp | |
parent | dac2017dee8a58c85b8b3218a779260d3b5f4072 (diff) | |
download | redot-engine-a93e33f5c8afc8ce2e9c1674718ff103bfae49b0.tar.gz |
added spatial and node2d helper methods
to perform operations such as translaiton, rotation, etc directly on
nodes.
Diffstat (limited to 'scene/3d/camera.cpp')
-rw-r--r-- | scene/3d/camera.cpp | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp index 1109139180..db69182ca0 100644 --- a/scene/3d/camera.cpp +++ b/scene/3d/camera.cpp @@ -680,8 +680,6 @@ void Camera::_bind_methods() { ObjectTypeDB::bind_method( _MD("get_projection"),&Camera::get_projection ); ObjectTypeDB::bind_method( _MD("set_visible_layers","mask"),&Camera::set_visible_layers ); ObjectTypeDB::bind_method( _MD("get_visible_layers"),&Camera::get_visible_layers ); - ObjectTypeDB::bind_method( _MD("look_at","target","up"),&Camera::look_at ); - ObjectTypeDB::bind_method( _MD("look_at_from_pos","pos","target","up"),&Camera::look_at_from_pos ); ObjectTypeDB::bind_method(_MD("set_environment","env:Environment"),&Camera::set_environment); ObjectTypeDB::bind_method(_MD("get_environment:Environment"),&Camera::get_environment); ObjectTypeDB::bind_method(_MD("set_keep_aspect_mode","mode"),&Camera::set_keep_aspect_mode); @@ -752,22 +750,6 @@ Vector<Plane> Camera::get_frustum() const { -void Camera::look_at(const Vector3& p_target, const Vector3& p_up_normal) { - - Transform lookat; - lookat.origin=get_camera_transform().origin; - lookat=lookat.looking_at(p_target,p_up_normal); - set_global_transform(lookat); -} - -void Camera::look_at_from_pos(const Vector3& p_pos,const Vector3& p_target, const Vector3& p_up_normal) { - - Transform lookat; - lookat.origin=p_pos; - lookat=lookat.looking_at(p_target,p_up_normal); - set_global_transform(lookat); - -} void Camera::set_v_offset(float p_offset) { |