summaryrefslogtreecommitdiffstats
path: root/scene/3d/collision_object.cpp
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2017-01-14 12:26:56 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-01-14 14:52:23 +0100
commit93ab45b6b5c4f8e0619e963156c983009d399a9d (patch)
tree80e55993f29ad7bf502ef7388eef78114b2dc4ab /scene/3d/collision_object.cpp
parent78e90ac60b81f17fdf8c319357f16962e92e6106 (diff)
downloadredot-engine-93ab45b6b5c4f8e0619e963156c983009d399a9d.tar.gz
Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
Diffstat (limited to 'scene/3d/collision_object.cpp')
-rw-r--r--scene/3d/collision_object.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp
index 96d8d13a29..7bba382db0 100644
--- a/scene/3d/collision_object.cpp
+++ b/scene/3d/collision_object.cpp
@@ -339,7 +339,7 @@ CollisionObject::CollisionObject(RID p_rid, bool p_area) {
} else {
PhysicsServer::get_singleton()->body_attach_object_instance_ID(rid,get_instance_ID());
}
-// set_transform_notify(true);
+ //set_transform_notify(true);
}