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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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3d
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collision_object.cpp
Commit message (
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Author
Age
Files
Lines
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-396
/
+0
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Remove some unneeded checks in CollisionObject(2D)
Michael Alexsander Silva Dias
2019-08-30
1
-1
/
+2
*
Fix wrong placement of new line in 'PhysicsBody' warning
Michael Alexsander Silva Dias
2019-07-25
1
-1
/
+1
*
Improve the node configuration warning display
Hugo Locurcio
2019-07-09
1
-1
/
+1
*
Allow adding disabled shapes
ShyRed
2019-04-23
1
-2
/
+2
*
Fix -Wimplicit-fallthrough warnings from GCC 8
Rémi Verschelde
2019-04-05
1
-1
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Improve ClassDB information for some some signal parameters
Kelly Thomas
2018-09-01
1
-1
/
+1
*
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-1
/
+1
*
Improve CollisionObject/CollisionObject2D warning message
Chris Bradfield
2018-02-19
1
-1
/
+1
*
Fix typo in CollisionObject warning
Rémi Verschelde
2018-01-21
1
-1
/
+1
*
Before I forget, add warnings on areas without children (should not break any...
Juan Linietsky
2018-01-18
1
-0
/
+14
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Fix: CollisionObject shape owner indexing is inconsistent
damarindra
2017-09-24
1
-1
/
+1
*
Rename pos to position in user facing methods and variables
letheed
2017-09-20
1
-2
/
+2
*
Dead code tells no tales
Rémi Verschelde
2017-08-27
1
-0
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-3
/
+3
*
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-07
1
-2
/
+2
*
expose missing CollisionShape API for CollisionObject
Jakub Grzesik
2017-07-24
1
-0
/
+26
*
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-07-15
1
-144
/
+143
*
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-20
1
-3
/
+3
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-126
/
+106
*
Many fixes to make exported scenes work better, still buggy.
Juan Linietsky
2017-02-15
1
-0
/
+1
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-16
/
+16
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-2
/
+2
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-1
/
+1
*
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-13
1
-1
/
+1
*
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...
Juan Linietsky
2017-01-12
1
-1
/
+1
*
Renamed most signals so they refer to:
Juan Linietsky
2017-01-12
1
-4
/
+4
*
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-04
1
-2
/
+2
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-16
/
+16
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Merge pull request #2698 from Faless/add_area_fix
Juan Linietsky
2016-01-23
1
-2
/
+2
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*
Properly update node after clearing shapes in _update_shapes_from_children()
Fabio Alessandrelli
2015-12-02
1
-2
/
+2
*
|
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
|
/
*
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-06-29
1
-4
/
+4
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
2015-01-03
1
-0
/
+5
*
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
1
-2
/
+2
*
Bug Fixes
Juan Linietsky
2014-11-02
1
-4
/
+4
*
Huge Amount of BugFix
Juan Linietsky
2014-10-03
1
-11
/
+45
*
3D Physics Rework, Other Stuff
Juan Linietsky
2014-09-15
1
-1
/
+50
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+284