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path: root/scene/3d/collision_object.cpp
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* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-396/+0
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Remove some unneeded checks in CollisionObject(2D)Michael Alexsander Silva Dias2019-08-301-1/+2
* Fix wrong placement of new line in 'PhysicsBody' warningMichael Alexsander Silva Dias2019-07-251-1/+1
* Improve the node configuration warning displayHugo Locurcio2019-07-091-1/+1
* Allow adding disabled shapesShyRed2019-04-231-2/+2
* Fix -Wimplicit-fallthrough warnings from GCC 8Rémi Verschelde2019-04-051-1/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Improve ClassDB information for some some signal parametersKelly Thomas2018-09-011-1/+1
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-1/+1
* Improve CollisionObject/CollisionObject2D warning messageChris Bradfield2018-02-191-1/+1
* Fix typo in CollisionObject warningRémi Verschelde2018-01-211-1/+1
* Before I forget, add warnings on areas without children (should not break any...Juan Linietsky2018-01-181-0/+14
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Fix: CollisionObject shape owner indexing is inconsistentdamarindra2017-09-241-1/+1
* Rename pos to position in user facing methods and variablesletheed2017-09-201-2/+2
* Dead code tells no talesRémi Verschelde2017-08-271-0/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-3/+3
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-2/+2
* expose missing CollisionShape API for CollisionObjectJakub Grzesik2017-07-241-0/+26
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-151-144/+143
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-3/+3
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-126/+106
* Many fixes to make exported scenes work better, still buggy.Juan Linietsky2017-02-151-0/+1
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-16/+16
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-2/+2
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-1/+1
* Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...Juan Linietsky2017-01-121-1/+1
* Renamed most signals so they refer to:Juan Linietsky2017-01-121-4/+4
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-2/+2
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-16/+16
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Merge pull request #2698 from Faless/add_area_fixJuan Linietsky2016-01-231-2/+2
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| * Properly update node after clearing shapes in _update_shapes_from_children()Fabio Alessandrelli2015-12-021-2/+2
* | Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky2015-06-291-4/+4
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-0/+5
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-2/+2
* Bug FixesJuan Linietsky2014-11-021-4/+4
* Huge Amount of BugFixJuan Linietsky2014-10-031-11/+45
* 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-1/+50
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+284