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author | Juan Linietsky <reduzio@gmail.com> | 2017-02-15 08:29:46 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-02-15 08:34:02 -0300 |
commit | da11d6d9e868db674cb18ced0544c84e3356be8d (patch) | |
tree | cfc9ce1235e34c0fee160e00c340a1163474a024 /scene/3d/collision_object.cpp | |
parent | d7fd86d51aadda665667c88dca657993f0de14d7 (diff) | |
download | redot-engine-da11d6d9e868db674cb18ced0544c84e3356be8d.tar.gz |
Many fixes to make exported scenes work better, still buggy.
Diffstat (limited to 'scene/3d/collision_object.cpp')
-rw-r--r-- | scene/3d/collision_object.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp index 09fe7cd2fc..32e60f0d57 100644 --- a/scene/3d/collision_object.cpp +++ b/scene/3d/collision_object.cpp @@ -334,6 +334,7 @@ CollisionObject::CollisionObject(RID p_rid, bool p_area) { area=p_area; capture_input_on_drag=false; ray_pickable=true; + set_notify_transform(true); if (p_area) { PhysicsServer::get_singleton()->area_attach_object_instance_ID(rid,get_instance_ID()); } else { |