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authorJuan Linietsky <reduzio@gmail.com>2017-02-15 08:29:46 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-02-15 08:34:02 -0300
commitda11d6d9e868db674cb18ced0544c84e3356be8d (patch)
treecfc9ce1235e34c0fee160e00c340a1163474a024 /scene/3d/collision_object.cpp
parentd7fd86d51aadda665667c88dca657993f0de14d7 (diff)
downloadredot-engine-da11d6d9e868db674cb18ced0544c84e3356be8d.tar.gz
Many fixes to make exported scenes work better, still buggy.
Diffstat (limited to 'scene/3d/collision_object.cpp')
-rw-r--r--scene/3d/collision_object.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp
index 09fe7cd2fc..32e60f0d57 100644
--- a/scene/3d/collision_object.cpp
+++ b/scene/3d/collision_object.cpp
@@ -334,6 +334,7 @@ CollisionObject::CollisionObject(RID p_rid, bool p_area) {
area=p_area;
capture_input_on_drag=false;
ray_pickable=true;
+ set_notify_transform(true);
if (p_area) {
PhysicsServer::get_singleton()->area_attach_object_instance_ID(rid,get_instance_ID());
} else {