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authorJuan Linietsky <reduzio@gmail.com>2017-01-04 01:16:14 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-01-04 01:16:14 -0300
commitb085c40edfac45ec1c8b866c789f6e9bab7e5e08 (patch)
treefb53cad5fcb37fcad404805fe7330d36fcd4e905 /scene/3d/collision_object.cpp
parent3fae505128d5bfdeec42244820d0b85d0408f2b7 (diff)
downloadredot-engine-b085c40edfac45ec1c8b866c789f6e9bab7e5e08.tar.gz
-Conversion of most properties to a simpler syntax, easier to use by script
-Modified help to display properties GDScript can still not make use of them, though.
Diffstat (limited to 'scene/3d/collision_object.cpp')
-rw-r--r--scene/3d/collision_object.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp
index 1c5bd25919..29df7e6395 100644
--- a/scene/3d/collision_object.cpp
+++ b/scene/3d/collision_object.cpp
@@ -250,8 +250,8 @@ void CollisionObject::_bind_methods() {
ADD_SIGNAL( MethodInfo("mouse_enter"));
ADD_SIGNAL( MethodInfo("mouse_exit"));
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"input/ray_pickable"),_SCS("set_ray_pickable"),_SCS("is_ray_pickable"));
- ADD_PROPERTY(PropertyInfo(Variant::BOOL,"input/capture_on_drag"),_SCS("set_capture_input_on_drag"),_SCS("get_capture_input_on_drag"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"input_ray_pickable"),_SCS("set_ray_pickable"),_SCS("is_ray_pickable"));
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL,"input_capture_on_drag"),_SCS("set_capture_input_on_drag"),_SCS("get_capture_input_on_drag"));
}