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authorJuan Linietsky <reduzio@gmail.com>2015-01-03 16:52:37 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-01-03 16:52:37 -0300
commitfbdd925d9be1c4c96d05089d7d5a58cd938b002c (patch)
tree9f4eb2ae7c61450dffb4a86bb5e82cf66e23d496 /scene/3d/collision_object.cpp
parenteb1f978b1c1693018e9a6d353ca914f8e6586b4e (diff)
downloadredot-engine-fbdd925d9be1c4c96d05089d7d5a58cd938b002c.tar.gz
-Work in progress visual shader editor *DOES NOT WORK YET*
Diffstat (limited to 'scene/3d/collision_object.cpp')
-rw-r--r--scene/3d/collision_object.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp
index 82158405ea..9c388a2883 100644
--- a/scene/3d/collision_object.cpp
+++ b/scene/3d/collision_object.cpp
@@ -47,6 +47,11 @@ void CollisionObject::_notification(int p_what) {
case NOTIFICATION_ENTER_WORLD: {
+ if (area)
+ PhysicsServer::get_singleton()->area_set_transform(rid,get_global_transform());
+ else
+ PhysicsServer::get_singleton()->body_set_state(rid,PhysicsServer::BODY_STATE_TRANSFORM,get_global_transform());
+
RID space = get_world()->get_space();
if (area) {
PhysicsServer::get_singleton()->area_set_space(rid,space);