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authorJuan Linietsky <reduzio@gmail.com>2018-07-23 16:04:32 -0300
committerGitHub <noreply@github.com>2018-07-23 16:04:32 -0300
commitdc976cac57bc04de6cdace8d582a48f07afa0a7b (patch)
treeedcabc27a46b50ce492f02fc99ee96b37d32f667 /scene/3d/mesh_instance.cpp
parentec85fd554b0ae9861fddabbda1667a93bdd52450 (diff)
parent17ebbfb56de980c5529c8a02a12141dd7bb766c8 (diff)
downloadredot-engine-dc976cac57bc04de6cdace8d582a48f07afa0a7b.tar.gz
Merge pull request #12678 from AndreaCatania/soft
Soft body
Diffstat (limited to 'scene/3d/mesh_instance.cpp')
-rw-r--r--scene/3d/mesh_instance.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp
index e836a6154a..722eadb9ca 100644
--- a/scene/3d/mesh_instance.cpp
+++ b/scene/3d/mesh_instance.cpp
@@ -36,6 +36,7 @@
#include "scene/resources/material.h"
#include "scene/scene_string_names.h"
#include "skeleton.h"
+
bool MeshInstance::_set(const StringName &p_name, const Variant &p_value) {
//this is not _too_ bad performance wise, really. it only arrives here if the property was not set anywhere else.