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author | Juan Linietsky <reduzio@gmail.com> | 2018-07-23 16:04:32 -0300 |
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committer | GitHub <noreply@github.com> | 2018-07-23 16:04:32 -0300 |
commit | dc976cac57bc04de6cdace8d582a48f07afa0a7b (patch) | |
tree | edcabc27a46b50ce492f02fc99ee96b37d32f667 /scene/3d/mesh_instance.cpp | |
parent | ec85fd554b0ae9861fddabbda1667a93bdd52450 (diff) | |
parent | 17ebbfb56de980c5529c8a02a12141dd7bb766c8 (diff) | |
download | redot-engine-dc976cac57bc04de6cdace8d582a48f07afa0a7b.tar.gz |
Merge pull request #12678 from AndreaCatania/soft
Soft body
Diffstat (limited to 'scene/3d/mesh_instance.cpp')
-rw-r--r-- | scene/3d/mesh_instance.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp index e836a6154a..722eadb9ca 100644 --- a/scene/3d/mesh_instance.cpp +++ b/scene/3d/mesh_instance.cpp @@ -36,6 +36,7 @@ #include "scene/resources/material.h" #include "scene/scene_string_names.h" #include "skeleton.h" + bool MeshInstance::_set(const StringName &p_name, const Variant &p_value) { //this is not _too_ bad performance wise, really. it only arrives here if the property was not set anywhere else. |