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authorRémi Verschelde <rverschelde@gmail.com>2024-04-18 12:24:27 +0200
committerRémi Verschelde <rverschelde@gmail.com>2024-04-18 12:24:27 +0200
commitd2ec3714d70af5309ab4114ec1b2b4f66b3bec27 (patch)
tree606644f9d5e85a226f50e4e8aabc3c38cf050fc4 /scene/3d/node_3d.cpp
parent35369b8d280d6f7b588d1b3758fb1becf0577d2c (diff)
parentdd97ff44ab7213705a89d9489cb90bbf91eb18e6 (diff)
downloadredot-engine-d2ec3714d70af5309ab4114ec1b2b4f66b3bec27.tar.gz
Merge pull request #90584 from BMagnu/fix_global_rotation_matrix
Fix `Node3D.set_global_rotation()` resetting node scale.
Diffstat (limited to 'scene/3d/node_3d.cpp')
-rw-r--r--scene/3d/node_3d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index 5c081a0b47..b11a1d9506 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -293,7 +293,7 @@ Vector3 Node3D::get_global_rotation_degrees() const {
void Node3D::set_global_rotation(const Vector3 &p_euler_rad) {
ERR_THREAD_GUARD;
Transform3D transform = get_global_transform();
- transform.basis = Basis::from_euler(p_euler_rad);
+ transform.basis = Basis::from_euler(p_euler_rad) * Basis::from_scale(transform.basis.get_scale());
set_global_transform(transform);
}