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| author | Rémi Verschelde <rverschelde@gmail.com> | 2024-04-18 12:24:27 +0200 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-04-18 12:24:27 +0200 |
| commit | d2ec3714d70af5309ab4114ec1b2b4f66b3bec27 (patch) | |
| tree | 606644f9d5e85a226f50e4e8aabc3c38cf050fc4 /scene/3d/node_3d.cpp | |
| parent | 35369b8d280d6f7b588d1b3758fb1becf0577d2c (diff) | |
| parent | dd97ff44ab7213705a89d9489cb90bbf91eb18e6 (diff) | |
| download | redot-engine-d2ec3714d70af5309ab4114ec1b2b4f66b3bec27.tar.gz | |
Merge pull request #90584 from BMagnu/fix_global_rotation_matrix
Fix `Node3D.set_global_rotation()` resetting node scale.
Diffstat (limited to 'scene/3d/node_3d.cpp')
| -rw-r--r-- | scene/3d/node_3d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp index 5c081a0b47..b11a1d9506 100644 --- a/scene/3d/node_3d.cpp +++ b/scene/3d/node_3d.cpp @@ -293,7 +293,7 @@ Vector3 Node3D::get_global_rotation_degrees() const { void Node3D::set_global_rotation(const Vector3 &p_euler_rad) { ERR_THREAD_GUARD; Transform3D transform = get_global_transform(); - transform.basis = Basis::from_euler(p_euler_rad); + transform.basis = Basis::from_euler(p_euler_rad) * Basis::from_scale(transform.basis.get_scale()); set_global_transform(transform); } |
