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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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3d
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node_3d.cpp
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Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973
Spartan322
2024-11-27
1
-2
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+2
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Add RetargetModifier3D for realtime retarget to keep original rest
Silc Lizard (Tokage) Renew
2024-11-18
1
-2
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+2
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Merge commit godotengine@92e51fca7247c932f95a1662aefc28aca96e8de6
Spartan322
2024-10-14
1
-10
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+12
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Fix implementation of property_can_revert() in various classes
kobewi
2024-10-04
1
-10
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+12
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Fixed Timestep Interpolation (3D)
Ricardo Buring
2024-07-07
1
-1
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+146
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Cleanup unused/underused singleton StringNames
kobewi
2024-05-14
1
-4
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+4
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Use Core/Scene stringnames consistently
kobewi
2024-05-13
1
-1
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+0
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Add shorthand for using singleton string names
kobewi
2024-05-11
1
-7
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+7
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Expose is_part_of_edited_scene()
kobewi
2024-04-26
1
-3
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+3
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Merge pull request #76140 from jeronimo-schreyer/add_secondary_light_to_3d_re...
Rémi Verschelde
2024-04-19
1
-0
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+9
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Make Advanced Import lights more like the mesh and material editors
Jeronimo Schreyer
2024-04-16
1
-0
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+9
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Fixes the issue where setting global rotation would reset scale.
Birk Magnussen
2024-04-16
1
-1
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+1
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Don't access Node3D/Node2D/Control global transform in `reparent` unless needed
Rémi Verschelde
2024-02-29
1
-2
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+4
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Merge pull request #84643 from rsburke4/top-level-problem-fix
Rémi Verschelde
2024-02-02
1
-2
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+6
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Node3D children using top_level in different position in-editor vs. runtime
rsburke4
2023-11-09
1
-2
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+6
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Update deferred calls to use Callables
kobewi
2024-01-09
1
-3
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+2
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Fix notification thread guards
bitsawer
2023-10-02
1
-2
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+9
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Replace `radians` range hint with `radians_as_degrees`
A Thousand Ships
2023-09-25
1
-1
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+1
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Add `global_basis` property to `Node3D`
Mikael Hermansson
2023-08-11
1
-0
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+15
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Fix 3D top_level resetting
Markus Sauermann
2023-06-22
1
-2
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+0
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Merge pull request #77629 from GameDevLlama/bugifx/issue-50813
Rémi Verschelde
2023-06-18
1
-10
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+6
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Fix non functional Node3D op_level property
Christian Ringshofer
2023-06-18
1
-10
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+6
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Use NULL instead of COND checks when appropriate
Ninni Pipping
2023-06-10
1
-6
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+6
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Add the ability to look-at in model-space.
Juan Linietsky
2023-05-24
1
-7
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+8
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Optimize threading-sensitive node data for single-threaded processing
Pedro J. Estébanez
2023-05-17
1
-25
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+50
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Make more base nodes thread safe
Juan Linietsky
2023-05-15
1
-42
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+127
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Merge pull request #36301 from KoBeWi/daddy_node
Rémi Verschelde
2023-01-07
1
-0
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+8
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Add methods for node reparenting
Tomasz Chabora
2022-08-16
1
-0
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+8
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Restore 'rotation_degrees' properties.
Juan Linietsky
2022-12-19
1
-2
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+28
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Use ObjectID as argument when referred-calling _request_gizmo
Haoyu Qiu
2022-12-10
1
-2
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+2
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Unify Node3D RotationOrder with global EulerOrder
Aaron Franke
2022-11-02
1
-16
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+7
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Move EulerOrder enum to math_defs.h and global scope
Aaron Franke
2022-11-02
1
-1
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+1
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Clean up Basis from Euler code
Aaron Franke
2022-10-21
1
-3
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+1
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Fix hide_slider vs no_slider inconsistency in editor property code
Aaron Franke
2022-10-03
1
-1
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+1
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Fail look_at() if not inside tree
kobewi
2022-09-29
1
-0
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+1
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Expose `NOTIFICATION_LOCAL_TRANSFORM_CHANGED`
Marc Gilleron
2022-09-19
1
-0
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+1
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Rename `or_lesser` range property hint to `or_less`
Hugo Locurcio
2022-09-02
1
-2
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+2
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Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
Jonathan Nicholl
2022-09-02
1
-2
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+2
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Merge pull request #64691 from TokageItLab/Quaternion-editor
Rémi Verschelde
2022-08-24
1
-1
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+1
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Implement Quaternion Editor
Silc Renew
2022-08-24
1
-1
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+1
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Replace Array return types with TypedArray 2
kobewi
2022-08-23
1
-2
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+2
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Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
1
-11
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+11
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Make `property_*_revert` methods multilevel and expose them for scripting
Yuri Sizov
2022-08-18
1
-17
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+15
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rename translate(d) to translate(d)_local in Transform 2D/3D
Fabian Keller
2022-07-16
1
-2
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+2
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Add global_position and global_rotation to Node3D
foxydevloper
2022-07-01
1
-0
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+31
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Merge pull request #62396 from reduz/fix-local-vector-transitions-in-node3d
Rémi Verschelde
2022-06-27
1
-51
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+97
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Fix VECTOR/LOCAL transitions in Node3D
reduz
2022-06-27
1
-51
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+97
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