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path: root/scene/3d/node_3d.cpp
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* Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973Spartan3222024-11-271-2/+2
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| * Add RetargetModifier3D for realtime retarget to keep original restSilc Lizard (Tokage) Renew2024-11-181-2/+2
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Merge commit godotengine@92e51fca7247c932f95a1662aefc28aca96e8de6Spartan3222024-10-141-10/+12
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| * Fix implementation of property_can_revert() in various classeskobewi2024-10-041-10/+12
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Fixed Timestep Interpolation (3D)Ricardo Buring2024-07-071-1/+146
* Cleanup unused/underused singleton StringNameskobewi2024-05-141-4/+4
* Use Core/Scene stringnames consistentlykobewi2024-05-131-1/+0
* Add shorthand for using singleton string nameskobewi2024-05-111-7/+7
* Expose is_part_of_edited_scene()kobewi2024-04-261-3/+3
* Merge pull request #76140 from jeronimo-schreyer/add_secondary_light_to_3d_re...Rémi Verschelde2024-04-191-0/+9
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| * Make Advanced Import lights more like the mesh and material editorsJeronimo Schreyer2024-04-161-0/+9
* | Fixes the issue where setting global rotation would reset scale.Birk Magnussen2024-04-161-1/+1
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* Don't access Node3D/Node2D/Control global transform in `reparent` unless neededRémi Verschelde2024-02-291-2/+4
* Merge pull request #84643 from rsburke4/top-level-problem-fixRémi Verschelde2024-02-021-2/+6
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| * Node3D children using top_level in different position in-editor vs. runtimersburke42023-11-091-2/+6
* | Update deferred calls to use Callableskobewi2024-01-091-3/+2
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* Fix notification thread guardsbitsawer2023-10-021-2/+9
* Replace `radians` range hint with `radians_as_degrees`A Thousand Ships2023-09-251-1/+1
* Add `global_basis` property to `Node3D`Mikael Hermansson2023-08-111-0/+15
* Fix 3D top_level resettingMarkus Sauermann2023-06-221-2/+0
* Merge pull request #77629 from GameDevLlama/bugifx/issue-50813Rémi Verschelde2023-06-181-10/+6
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| * Fix non functional Node3D op_level propertyChristian Ringshofer2023-06-181-10/+6
* | Use NULL instead of COND checks when appropriateNinni Pipping2023-06-101-6/+6
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* Add the ability to look-at in model-space.Juan Linietsky2023-05-241-7/+8
* Optimize threading-sensitive node data for single-threaded processingPedro J. Estébanez2023-05-171-25/+50
* Make more base nodes thread safeJuan Linietsky2023-05-151-42/+127
* Merge pull request #36301 from KoBeWi/daddy_nodeRémi Verschelde2023-01-071-0/+8
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| * Add methods for node reparentingTomasz Chabora2022-08-161-0/+8
* | One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* | Restore 'rotation_degrees' properties.Juan Linietsky2022-12-191-2/+28
* | Use ObjectID as argument when referred-calling _request_gizmoHaoyu Qiu2022-12-101-2/+2
* | Unify Node3D RotationOrder with global EulerOrderAaron Franke2022-11-021-16/+7
* | Move EulerOrder enum to math_defs.h and global scopeAaron Franke2022-11-021-1/+1
* | Clean up Basis from Euler codeAaron Franke2022-10-211-3/+1
* | Fix hide_slider vs no_slider inconsistency in editor property codeAaron Franke2022-10-031-1/+1
* | Fail look_at() if not inside treekobewi2022-09-291-0/+1
* | Expose `NOTIFICATION_LOCAL_TRANSFORM_CHANGED`Marc Gilleron2022-09-191-0/+1
* | Rename `or_lesser` range property hint to `or_less`Hugo Locurcio2022-09-021-2/+2
* | Add `is_zero_approx` methods to `Vector2`, `3`, and `4`Jonathan Nicholl2022-09-021-2/+2
* | Merge pull request #64691 from TokageItLab/Quaternion-editorRémi Verschelde2022-08-241-1/+1
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| * | Implement Quaternion EditorSilc Renew2022-08-241-1/+1
* | | Replace Array return types with TypedArray 2kobewi2022-08-231-2/+2
* | | Make `_validate_property` a multilevel methodYuri Sizov2022-08-221-11/+11
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* / Make `property_*_revert` methods multilevel and expose them for scriptingYuri Sizov2022-08-181-17/+15
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* rename translate(d) to translate(d)_local in Transform 2D/3DFabian Keller2022-07-161-2/+2
* Add global_position and global_rotation to Node3Dfoxydevloper2022-07-011-0/+31
* Merge pull request #62396 from reduz/fix-local-vector-transitions-in-node3dRémi Verschelde2022-06-271-51/+97
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| * Fix VECTOR/LOCAL transitions in Node3Dreduz2022-06-271-51/+97