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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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3d
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node_3d.cpp
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Merge pull request #62372 from MarcusElg/nosliderrename
Rémi Verschelde
2022-06-25
1
-1
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+1
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Rename export_range's noslider option to no_slider
Marcus Elg
2022-06-24
1
-1
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+1
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Revert "Refactored `rotation_mode` in Node3D"
Juan Linietsky
2022-06-25
1
-48
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+20
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fix set_position()
Silc Renew
2022-06-25
1
-1
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+1
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fix method when rotation_mode changed
Silc Renew
2022-06-23
1
-21
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+49
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Add vector value linking
kobewi
2022-06-14
1
-1
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+1
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Use suffixes for units in nodes and resources
Aaron Franke
2022-05-19
1
-3
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+2
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Defer group calls in Node3D
kobewi
2022-05-18
1
-4
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+4
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Ensure gizmos are added to newly created Node3D-derivatives and silence error...
SaracenOne
2022-04-13
1
-9
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+1
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Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-15
1
-5
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+3
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simplify formatting scripts, add a clang-tidy script, and run clang-tidy
Nathan Franke
2022-01-29
1
-1
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+2
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Node2D/Node3D: Fix Undraggable Position Property.
Anilforextra
2022-01-25
1
-1
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+1
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Fix incorrect default transform values on foreign 3D nodes
SaracenOne
2022-01-06
1
-1
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+63
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Merge pull request #53684 from TokageItLab/orthogonal-mode
Rémi Verschelde
2022-01-05
1
-0
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+11
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Fix some gizmo behavior to make more consistent
Silc 'Tokage' Renew
2021-12-25
1
-0
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+11
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Minor code improvements in Node3D. Refactor Node3D::show/hide/set_visible to ...
Stijn
2022-01-04
1
-36
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+17
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
1
-1
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+1
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Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
1
-1
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+1
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clang-format: Enable `BreakBeforeTernaryOperators`
Rémi Verschelde
2021-10-28
1
-9
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+3
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clang-format: Various fixes to comments alignment from `clang-format` 13
Rémi Verschelde
2021-10-28
1
-2
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+2
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clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-28
1
-2
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+2
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Refactored Node3D rotation modes
reduz
2021-10-25
1
-5
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+98
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Remove unimplemented methods
Marcel Admiraal
2021-10-21
1
-2
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+2
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Implement Animation Blend Shape Tracks
reduz
2021-10-16
1
-0
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+4
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Implemented SkeletonEditorGizmo
Silc Renew
2021-10-07
1
-0
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+13
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Revert "Display a matrix for Node2D and don't display a duplicate origin"
Juan Linietsky
2021-08-29
1
-26
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+3
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Display a matrix for Node2D and don't display a duplicate origin
Aaron Franke
2021-08-29
1
-3
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+26
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Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-3
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+1
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Merge pull request #50682 from aaronfranke/basis-looking-at
Rémi Verschelde
2021-08-10
1
-8
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+6
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Move code for looking_at to Basis
Aaron Franke
2021-08-01
1
-8
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+6
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Use real_t in 3D nodes
Aaron Franke
2021-08-03
1
-6
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+6
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Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-7
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+5
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Node3D gizmo improvements
jfons
2021-07-23
1
-53
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+88
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Fix editor suffixes and degrees conversion
reduz
2021-06-30
1
-13
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+2
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Add PROPERTY_USAGE_NONE and use it
Aaron Franke
2021-06-17
1
-3
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+3
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Merge pull request #49458 from JFonS/fix_unwrap_xform
Rémi Verschelde
2021-06-14
1
-3
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+7
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Rename get_parent_spatial() to get_parent_node3d()
jfons
2021-06-14
1
-3
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+7
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Implement visibility range and dependencies.
jfons
2021-06-14
1
-0
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+52
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Rename Node3D's property translation to position
Marcel Admiraal
2021-06-04
1
-6
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+6
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Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
1
-3
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+3
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Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-30
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+28
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Fixes small typos and grammar correction
Anshul7sp1
2021-03-12
1
-1
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+1
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Use Vector3.UP as a default value for look_at's up vector
Aaron Franke
2021-02-16
1
-2
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+2
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Removed _change_notify
reduz
2021-02-10
1
-8
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+0
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Merge pull request #37547 from aaronfranke/tau
Rémi Verschelde
2021-02-01
1
-2
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+2
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Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-09
1
-2
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+2
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CI: Update to clang-format 11 and apply ternary operator changes
Rémi Verschelde
2021-01-12
1
-2
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+2
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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Move initialization of some classes to headers
Tomasz Chabora
2020-12-11
1
-25
/
+1
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