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authorJuan Linietsky <reduzio@gmail.com>2015-01-13 10:49:26 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-01-13 10:49:26 -0300
commit2ef5a342e34df3863ac512bb3673eba28f15e9f4 (patch)
treeedb5abbc25afce7fb23d704070d43968cf4d9b33 /scene/3d/physics_body.cpp
parent30d36581100f0bf71c6d2502be9a03443bdf8708 (diff)
downloadredot-engine-2ef5a342e34df3863ac512bb3673eba28f15e9f4.tar.gz
-begin work on unidirectional collision detection
-fixed performance issue in new 2D engine -texscreen() working in shader 2D
Diffstat (limited to 'scene/3d/physics_body.cpp')
-rw-r--r--scene/3d/physics_body.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index f2806f2af2..940a29b5d8 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -92,6 +92,7 @@ void PhysicsBody::remove_collision_exception_with(Node* p_node) {
PhysicsServer::get_singleton()->body_remove_collision_exception(get_rid(),physics_body->get_rid());
}
+
void PhysicsBody::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_layer_mask","mask"),&PhysicsBody::set_layer_mask);
ObjectTypeDB::bind_method(_MD("get_layer_mask"),&PhysicsBody::get_layer_mask);