| Commit message (Expand) | Author | Age | Files | Lines |
* | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky | 2020-03-27 | 1 | -2596/+0 |
* | Add a new configuration warning to CollisionShape | Pierre Caye | 2020-03-05 | 1 | -0/+1 |
* | Signals: Manually port most of remaining connect_compat uses | Rémi Verschelde | 2020-02-28 | 1 | -19/+14 |
* | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky | 2020-02-25 | 1 | -51/+51 |
* | Added StringName as a variant type. | Juan Linietsky | 2020-02-21 | 1 | -2/+2 |
* | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky | 2020-02-20 | 1 | -12/+12 |
* | Merge pull request #36145 from akien-mga/remove-deprecated-friction-bounce | Rémi Verschelde | 2020-02-12 | 1 | -136/+0 |
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| * | Remove deprecated PhysicsBody friction and bounce parameters | Rémi Verschelde | 2020-02-12 | 1 | -136/+0 |
* | | ObjectID converted to a structure, fixes many bugs where used incorrectly as ... | Juan Linietsky | 2020-02-12 | 1 | -2/+2 |
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* | - Integrated NavigationServer and Navigation2DServer. | Andrea Catania | 2020-02-10 | 1 | -3/+25 |
* | Added feature to move physical bones with skeleton when not simulating physics | Andrea Catania | 2020-02-08 | 1 | -74/+40 |
* | Fixes get_floor_normal() returning the user defined floor_normal. | Marcel Admiraal | 2020-01-15 | 1 | -2/+2 |
* | Added function to expose floor normal, useful to correctly calculate player v... | Andrea Catania | 2020-01-10 | 1 | -12/+21 |
* | Don't update the floor_velocity with the current linear_velocity. | Marcel Admiraal | 2020-01-05 | 1 | -10/+1 |
* | Update copyright statements to 2020 | Rémi Verschelde | 2020-01-01 | 1 | -2/+2 |
* | Add a range property hint for the number of contacts reported | Hugo Locurcio | 2019-12-21 | 1 | -1/+1 |
* | Added apply_central_impulse to PhysicalBone class | Vitalii Shmorhun | 2019-12-12 | 1 | -0/+11 |
* | Ensure move_and_slide() is consistent between the 2D and 3D versions. | Marcel Admiraal | 2019-12-02 | 1 | -20/+19 |
* | Properly remove joint when a physical bone is removed from the scene | PouleyKetchoupp | 2019-12-01 | 1 | -1/+7 |
* | Merge pull request #30588 from Demiu/patch-1 | Rémi Verschelde | 2019-11-07 | 1 | -2/+2 |
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| * | Change p_stop_on_slope in 3D move_and_slide_with_snap | Demiu | 2019-07-15 | 1 | -1/+1 |
| * | Fix KinematicBody::move_and_slide | Demiu | 2019-07-15 | 1 | -1/+1 |
* | | Merge pull request #32051 from qarmin/some_error_explanation | Rémi Verschelde | 2019-09-25 | 1 | -2/+2 |
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| * | | Added some obvious errors explanations | qarmin | 2019-09-25 | 1 | -2/+2 |
* | | | Merge pull request #32275 from godotengine/skin_support | Rémi Verschelde | 2019-09-23 | 1 | -4/+3 |
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| * | | | Added skin support and simplified APIs to override bone position. | Juan Linietsky | 2019-09-18 | 1 | -4/+3 |
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* / / | Fix misc. source comment typos | luz.paz | 2019-09-19 | 1 | -1/+1 |
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* | | Merge pull request #31476 from SoulForMachine/fix-move-and-slide-error | Rémi Verschelde | 2019-09-03 | 1 | -0/+12 |
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| * | | Prevent move_and_slide() to generate an error. | Milan Davidovic | 2019-08-26 | 1 | -0/+12 |
* | | | Merge pull request #31014 from DavidSichma/kinematic_angle | Rémi Verschelde | 2019-08-23 | 1 | -2/+2 |
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| * | | Fix floor_max_angle comparison for impossible angles | David Sichma | 2019-08-01 | 1 | -2/+2 |
* | | | Remove ERR_EXPLAIN from scene/* code | Tomasz Chabora | 2019-08-09 | 1 | -28/+11 |
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* / | Tweak Area and PhysicsBody damping setting hints for consistency | Hugo Locurcio | 2019-07-31 | 1 | -2/+2 |
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* | Improve the node configuration warning display | Hugo Locurcio | 2019-07-09 | 1 | -1/+1 |
* | Add default values to the editor help, docs, and generated RST | Bojidar Marinov | 2019-06-27 | 1 | -1/+1 |
* | Fix error macro calls not ending with semicolon | Rémi Verschelde | 2019-06-11 | 1 | -16/+16 |
* | Merge pull request #27415 from aqnuep/kinematicbody_fixes | Rémi Verschelde | 2019-05-02 | 1 | -14/+8 |
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| * | KinematicBody performance and quality improvements | Daniel Rakos | 2019-03-27 | 1 | -14/+8 |
* | | Small fixes, mostly dupicated code | qarmin | 2019-04-08 | 1 | -3/+0 |
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* | Fixed missing exclude raycast shapes arguments in snap, closes #25230 | Juan Linietsky | 2019-03-03 | 1 | -6/+6 |
* | Ensure move and slide snap respects stop on slope, fixes #26180 | Juan Linietsky | 2019-02-23 | 1 | -0/+5 |
* | Change snapping to only happen when the floor normal remains as floor, fixes ... | Juan Linietsky | 2019-02-16 | 1 | -6/+14 |
* | Add a minimum treshold for acquiring rest contacts to avoid numerical precisi... | Juan Linietsky | 2019-02-16 | 1 | -0/+1 |
* | Make sure stop on slope can have a tiny bit of precision edge. | Juan Linietsky | 2019-02-16 | 1 | -1/+1 |
* | Fix PhysicsBody ignoring set_friction/bounce with default value | Rémi Verschelde | 2019-01-24 | 1 | -4/+4 |
* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
* | Fix 6DOF Physical Bone joint | Ivan Varesi | 2018-11-22 | 1 | -0/+72 |
* | Merge pull request #17530 from bojidar-bg/17516-detect-delta | Rémi Verschelde | 2018-11-12 | 1 | -1/+2 |
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| * | Make it possible to call move_and_slide from _process, even if it is not reco... | Bojidar Marinov | 2018-11-08 | 1 | -1/+2 |
* | | Merge pull request #23090 from DavidSichma/inconsistent-kinematic | Rémi Verschelde | 2018-11-12 | 1 | -3/+3 |
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