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authorJuan Linietsky <reduzio@gmail.com>2015-04-26 17:46:20 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-04-26 17:46:20 -0300
commit79d5b7f2580e5da87d8c962558517d7cc65fdf45 (patch)
tree37408978e6b58b30f7d13250c15cd5f53cf8b46a /scene/3d/physics_body.cpp
parent3bcb930e8ac1c8048de990f41c29cd2dfcc3c2a2 (diff)
downloadredot-engine-79d5b7f2580e5da87d8c962558517d7cc65fdf45.tar.gz
-fixed bodyenter/bodyexit callback of physics bodies, fixes #1739
Diffstat (limited to 'scene/3d/physics_body.cpp')
-rw-r--r--scene/3d/physics_body.cpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 469ea0dd9a..3d5091f667 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -338,14 +338,14 @@ void RigidBody::_direct_state_changed(Object *p_state) {
ObjectID obj = state->get_contact_collider_id(i);
int local_shape = state->get_contact_local_shape(i);
int shape = state->get_contact_collider_shape(i);
- toadd[i].local_shape=local_shape;
- toadd[i].id=obj;
- toadd[i].shape=shape;
- bool found=false;
+// bool found=false;
Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.find(obj);
if (!E) {
+ toadd[toadd_count].local_shape=local_shape;
+ toadd[toadd_count].id=obj;
+ toadd[toadd_count].shape=shape;
toadd_count++;
continue;
}
@@ -354,6 +354,9 @@ void RigidBody::_direct_state_changed(Object *p_state) {
int idx = E->get().shapes.find(sp);
if (idx==-1) {
+ toadd[toadd_count].local_shape=local_shape;
+ toadd[toadd_count].id=obj;
+ toadd[toadd_count].shape=shape;
toadd_count++;
continue;
}