diff options
author | Hein-Pieter van Braam <hp@tmm.cx> | 2017-08-24 22:58:51 +0200 |
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committer | Hein-Pieter van Braam <hp@tmm.cx> | 2017-08-24 23:08:24 +0200 |
commit | cacced7e507f7603bacc03ae2616e58f0ede122a (patch) | |
tree | 7af89373e86cd1a7af6ea04e10280084cabb7144 /scene/3d/physics_body.cpp | |
parent | 4aa2c18cb428ffde05c67987926736a9ca62703b (diff) | |
download | redot-engine-cacced7e507f7603bacc03ae2616e58f0ede122a.tar.gz |
Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.
This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.
It is explained in this article: https://www.viva64.com/en/b/0226/
Diffstat (limited to 'scene/3d/physics_body.cpp')
-rw-r--r-- | scene/3d/physics_body.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index 402cd6314b..a1bee9a0ed 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -116,7 +116,7 @@ bool PhysicsBody::get_collision_layer_bit(int p_bit) const { void PhysicsBody::add_collision_exception_with(Node *p_node) { ERR_FAIL_NULL(p_node); - PhysicsBody *physics_body = p_node->cast_to<PhysicsBody>(); + PhysicsBody *physics_body = Object::cast_to<PhysicsBody>(p_node); if (!physics_body) { ERR_EXPLAIN("Collision exception only works between two objects of PhysicsBody type"); } @@ -127,7 +127,7 @@ void PhysicsBody::add_collision_exception_with(Node *p_node) { void PhysicsBody::remove_collision_exception_with(Node *p_node) { ERR_FAIL_NULL(p_node); - PhysicsBody *physics_body = p_node->cast_to<PhysicsBody>(); + PhysicsBody *physics_body = Object::cast_to<PhysicsBody>(p_node); if (!physics_body) { ERR_EXPLAIN("Collision exception only works between two objects of PhysicsBody type"); } @@ -254,7 +254,7 @@ StaticBody::~StaticBody() { void RigidBody::_body_enter_tree(ObjectID p_id) { Object *obj = ObjectDB::get_instance(p_id); - Node *node = obj ? obj->cast_to<Node>() : NULL; + Node *node = Object::cast_to<Node>(obj); ERR_FAIL_COND(!node); Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(p_id); @@ -278,7 +278,7 @@ void RigidBody::_body_enter_tree(ObjectID p_id) { void RigidBody::_body_exit_tree(ObjectID p_id) { Object *obj = ObjectDB::get_instance(p_id); - Node *node = obj ? obj->cast_to<Node>() : NULL; + Node *node = Object::cast_to<Node>(obj); ERR_FAIL_COND(!node); Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(p_id); ERR_FAIL_COND(!E); @@ -303,7 +303,7 @@ void RigidBody::_body_inout(int p_status, ObjectID p_instance, int p_body_shape, ObjectID objid = p_instance; Object *obj = ObjectDB::get_instance(objid); - Node *node = obj ? obj->cast_to<Node>() : NULL; + Node *node = Object::cast_to<Node>(obj); Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(objid); @@ -369,7 +369,7 @@ void RigidBody::_direct_state_changed(Object *p_state) { //eh.. fuck #ifdef DEBUG_ENABLED - state = p_state->cast_to<PhysicsDirectBodyState>(); + state = Object::cast_to<PhysicsDirectBodyState>(p_state); #else state = (PhysicsDirectBodyState *)p_state; //trust it #endif @@ -1105,7 +1105,7 @@ Object *KinematicBody::get_collision_collider_shape(int p_collision) const { ERR_FAIL_INDEX_V(p_collision, colliders.size(), NULL); Object *collider = get_collision_collider(p_collision); if (collider) { - CollisionObject *obj2d = collider->cast_to<CollisionObject>(); + CollisionObject *obj2d = Object::cast_to<CollisionObject>(collider); if (obj2d) { uint32_t owner = shape_find_owner(colliders[p_collision].collider_shape); return obj2d->shape_owner_get_owner(owner); |