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author | Rémi Verschelde <rverschelde@gmail.com> | 2015-11-22 14:14:07 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2015-11-22 14:14:07 +0100 |
commit | f33d9dab5bf05356f9a2c882537e83390a710e0b (patch) | |
tree | 824443d9ea9d1791a2b5cd0c7adc594b581e4dce /scene/3d/physics_body.cpp | |
parent | bcf4aded9a2af5f9ab48f7f279ee2032d0833f16 (diff) | |
download | redot-engine-f33d9dab5bf05356f9a2c882537e83390a710e0b.tar.gz |
Fix can_move_to and rename it for more clarity
Fixes #2416.
The KinematicBody::can_move_to function was likely designed for two behaviours:
- discrete: check if the body can "teleport" to the destination
- continuous: check if the direct path to the destination is valid
The continuous behaviour was however not implemented, and the discrete behaviour was broken too due to a wrong call to intersect_shape.
The discrete behaviour has thus been fixed and the function renamed to can_teleport_to for more clarity.
Diffstat (limited to 'scene/3d/physics_body.cpp')
-rw-r--r-- | scene/3d/physics_body.cpp | 15 |
1 files changed, 4 insertions, 11 deletions
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index d61859a3d0..de50484a1e 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -1073,7 +1073,7 @@ Vector3 KinematicBody::move_to(const Vector3& p_position) { return move(p_position-get_global_transform().origin); } -bool KinematicBody::can_move_to(const Vector3& p_position, bool p_discrete) { +bool KinematicBody::can_teleport_to(const Vector3& p_position) { ERR_FAIL_COND_V(!is_inside_tree(),false); PhysicsDirectSpaceState *dss = PhysicsServer::get_singleton()->space_get_direct_state(get_world()->get_space()); @@ -1089,25 +1089,18 @@ bool KinematicBody::can_move_to(const Vector3& p_position, bool p_discrete) { if (collide_character) mask|=PhysicsDirectSpaceState::TYPE_MASK_CHARACTER_BODY; - Vector3 motion = p_position-get_global_transform().origin; Transform xform=get_global_transform(); - - if (true || p_discrete) { - - xform.origin+=motion; - motion=Vector3(); - } + xform.origin=p_position; Set<RID> exclude; exclude.insert(get_rid()); - //fill exclude list.. for(int i=0;i<get_shape_count();i++) { if (is_shape_set_as_trigger(i)) continue; - bool col = dss->intersect_shape(get_shape(i)->get_rid(), xform * get_shape_transform(i),0,NULL,0,exclude,get_layer_mask(),mask); + bool col = dss->intersect_shape(get_shape(i)->get_rid(), xform * get_shape_transform(i),0,NULL,1,exclude,get_layer_mask(),mask); if (col) return false; } @@ -1205,7 +1198,7 @@ void KinematicBody::_bind_methods() { ObjectTypeDB::bind_method(_MD("move","rel_vec"),&KinematicBody::move); ObjectTypeDB::bind_method(_MD("move_to","position"),&KinematicBody::move_to); - ObjectTypeDB::bind_method(_MD("can_move_to","position"),&KinematicBody::can_move_to); + ObjectTypeDB::bind_method(_MD("can_teleport_to","position"),&KinematicBody::can_teleport_to); ObjectTypeDB::bind_method(_MD("is_colliding"),&KinematicBody::is_colliding); |