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author | Juan Linietsky <reduzio@gmail.com> | 2014-09-22 00:50:48 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-09-22 00:50:48 -0300 |
commit | 048fdc8aeabbd80ba9cc8914ec7f7baa00ad0c3d (patch) | |
tree | ddd39a348b41cfe3927075a8c6b11aa692511518 /scene/3d/physics_body.h | |
parent | f195bf673fa8f282d2508e20ca6f08260c4e1fe7 (diff) | |
download | redot-engine-048fdc8aeabbd80ba9cc8914ec7f7baa00ad0c3d.tar.gz |
-variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718)
-WorldEnvironment cleanup issues fixed (#563)
-Text Editor improvement to shift-mouse selection (#648)
-(Hopefully) fixed rare (but horrible) indexing bug in GDScript compiler (#652)
-Some changes to PhysicsBody API, renamed property "active" to "sleeping", which makes more sense
-Added add_collision_exception() API in PhysicsBody (more accessible)
-ability to select and copy in the output messages panel
Diffstat (limited to 'scene/3d/physics_body.h')
-rw-r--r-- | scene/3d/physics_body.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h index 0b7a389449..30a64c802f 100644 --- a/scene/3d/physics_body.h +++ b/scene/3d/physics_body.h @@ -125,7 +125,7 @@ private: Vector3 linear_velocity; Vector3 angular_velocity; - bool active; + bool sleeping; bool ccd; AxisLock axis_lock; @@ -216,8 +216,8 @@ public: void set_use_custom_integrator(bool p_enable); bool is_using_custom_integrator(); - void set_active(bool p_active); - bool is_active() const; + void set_sleeping(bool p_sleeping); + bool is_sleeping() const; void set_can_sleep(bool p_active); bool is_able_to_sleep() const; |