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path: root/scene/3d/physics_body.h
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* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-646/+0
* Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-171-1/+1
* Remove deprecated PhysicsBody friction and bounce parametersRémi Verschelde2020-02-121-16/+0
* - Integrated NavigationServer and Navigation2DServer.Andrea Catania2020-02-101-1/+8
* Added feature to move physical bones with skeleton when not simulating physicsAndrea Catania2020-02-081-9/+3
* Added function to expose floor normal, useful to correctly calculate player v...Andrea Catania2020-01-101-2/+4
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* i18n: Sync translations with Weblate + update templateRémi Verschelde2019-12-221-1/+1
* Added apply_central_impulse to PhysicalBone classVitalii Shmorhun2019-12-121-0/+3
* Merge pull request #31476 from SoulForMachine/fix-move-and-slide-errorRémi Verschelde2019-09-031-0/+1
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| * Prevent move_and_slide() to generate an error.Milan Davidovic2019-08-261-0/+1
* | fix otherwise unitialized variables, found in #31694Robin Hübner2019-08-271-0/+1
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* KinematicBody performance and quality improvementsDaniel Rakos2019-03-271-1/+1
* Fixed missing exclude raycast shapes arguments in snap, closes #25230Juan Linietsky2019-03-031-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Fix 6DOF Physical Bone jointIvan Varesi2018-11-221-1/+17
* Merge pull request #23090 from DavidSichma/inconsistent-kinematicRémi Verschelde2018-11-121-1/+1
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| * Fix inconsistency in KinematicBodyDavid Sichma2018-10-171-1/+1
* | Add method get_collision_exceptionsGuilherme Recchi Cardozo2018-11-011-0/+1
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* Fix warnings on virtual methods [-Woverloaded-virtual] [-Wdelete-non-virtual-...Rémi Verschelde2018-10-021-0/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-1/+1
* Added ray shape and move_and_slide with snapping on 3D.Andrea Catania2018-08-191-2/+7
* Improved move_and_slide function to stay on slope and fall on steep slopeAndrea Catania2018-08-181-1/+1
* Implemented IKAndreaCatania2018-08-041-0/+1
* Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti...Tiger Caldwell2018-07-241-0/+5
* Merge pull request #12403 from AndreaCatania/phymatJuan Linietsky2018-07-231-4/+19
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| * Implemented physics materialAndreaCatania2018-05-111-4/+19
* | -Added support for raycast in KinematicBody2DJuan Linietsky2018-07-161-1/+1
* | Fixes #19648 Kinematic body move_and_slide compatibility issueAndrea Catania2018-07-011-1/+1
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* Implemented ragdollAndreaCatania2018-05-071-0/+264
* Merge pull request #16757 from AndreaCatania/kinpushRémi Verschelde2018-02-201-4/+4
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| * Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania2018-02-201-4/+4
* | Exposed apply_torque_impulse to gdscript and added documentation for added ap...sdfgeoff2018-02-151-0/+1
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* Merge pull request #14907 from scayze/rigid_vehicleJuan Linietsky2018-01-081-3/+2
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| * Added RigidBody functionality to VehicleBodyScayze2018-01-071-3/+2
* | Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
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* Implemented physics linear and angular lockAndreaCatania2017-12-101-15/+5
* Allow double-axis lock in RigidBody and KinematicBodyEric Rybicki2017-11-101-11/+16
* -Changed KinematicBody API yet again to make it friendlierJuan Linietsky2017-09-041-15/+37
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Warn about resizing a rigidbody (2D or 3D), covers the most common cases, clo...Juan Linietsky2017-08-051-0/+2
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-151-61/+46
* Refactor layer_mask to collision_layerPoommetee Ketson2017-06-141-2/+2
* Ported/fixed move_and_slide to KinematicBody (3D+floor/ceiling args)20kdc2017-04-211-0/+17
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-58/+31
* Rename collision layer as suggested in #5696Juan Linietsky2017-01-131-4/+4
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-4/+4
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1