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authorJuan Linietsky <reduzio@gmail.com>2014-11-05 21:20:42 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-11-05 21:20:42 -0300
commit0dbedd18fc62f700e92a4cf581e505d849bc47ad (patch)
tree8f2c85b4d9227e441fd35ab4873009faa656bcba /scene/3d/physics_body.h
parentd14baf6e41bcdbe4968e0513beccc09dfb160ecd (diff)
downloadredot-engine-0dbedd18fc62f700e92a4cf581e505d849bc47ad.tar.gz
SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
Diffstat (limited to 'scene/3d/physics_body.h')
-rw-r--r--scene/3d/physics_body.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index a19ad48c87..f9f028e20d 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -163,7 +163,7 @@ private:
struct BodyState {
//int rc;
- bool in_scene;
+ bool in_tree;
VSet<ShapePair> shapes;
};
@@ -176,8 +176,8 @@ private:
ContactMonitor *contact_monitor;
- void _body_enter_scene(ObjectID p_id);
- void _body_exit_scene(ObjectID p_id);
+ void _body_enter_tree(ObjectID p_id);
+ void _body_exit_tree(ObjectID p_id);
void _body_inout(int p_status, ObjectID p_instance, int p_body_shape,int p_local_shape);