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authorJuan Linietsky <reduzio@gmail.com>2015-08-30 18:57:17 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-08-30 18:57:17 -0300
commit2d8866574dd2c06ac03e7055642b917a0a3c6dac (patch)
treee04effe8e78eba750951ad9350bc40369a97c189 /scene/3d/physics_body.h
parentcb6839c5c1a6ada31a2c00ffa4645fe81fca922f (diff)
downloadredot-engine-2d8866574dd2c06ac03e7055642b917a0a3c6dac.tar.gz
Added gravity scale, and linear/angular damp override to 3D physics.
Diffstat (limited to 'scene/3d/physics_body.h')
-rw-r--r--scene/3d/physics_body.h14
1 files changed, 14 insertions, 0 deletions
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index 0ff3b360af..66490ba925 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -129,6 +129,10 @@ private:
Vector3 linear_velocity;
Vector3 angular_velocity;
+ real_t gravity_scale;
+ real_t linear_damp;
+ real_t angular_damp;
+
bool sleeping;
bool ccd;
@@ -217,6 +221,16 @@ public:
void set_angular_velocity(const Vector3&p_velocity);
Vector3 get_angular_velocity() const;
+ void set_gravity_scale(real_t p_gravity_scale);
+ real_t get_gravity_scale() const;
+
+ void set_linear_damp(real_t p_linear_damp);
+ real_t get_linear_damp() const;
+
+ void set_angular_damp(real_t p_angular_damp);
+ real_t get_angular_damp() const;
+
+
void set_use_custom_integrator(bool p_enable);
bool is_using_custom_integrator();