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authorJuan Linietsky <reduzio@gmail.com>2014-08-14 10:31:38 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-08-14 10:31:38 -0300
commit2ee4ac183babedd679e901b0158f5268556deceb (patch)
treec0b5215b7ab17186835e1919912fa09de7301bfb /scene/3d/physics_body.h
parentc3e1d7b7c788530dc69e973352763a90da05d4e1 (diff)
downloadredot-engine-2ee4ac183babedd679e901b0158f5268556deceb.tar.gz
Little Bits
-=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet
Diffstat (limited to 'scene/3d/physics_body.h')
-rw-r--r--scene/3d/physics_body.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index 6695ee719a..616288e1f6 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -44,6 +44,10 @@ protected:
PhysicsBody(PhysicsServer::BodyMode p_mode);
public:
+ virtual Vector3 get_linear_velocity() const;
+ virtual Vector3 get_angular_velocity() const;
+ virtual float get_inverse_mass() const;
+
PhysicsBody();
};
@@ -183,6 +187,8 @@ public:
void set_mass(real_t p_mass);
real_t get_mass() const;
+ virtual float get_inverse_mass() const { return 1.0/mass; }
+
void set_weight(real_t p_weight);
real_t get_weight() const;