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author | Juan Linietsky <reduzio@gmail.com> | 2015-01-13 10:49:26 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2015-01-13 10:49:26 -0300 |
commit | 2ef5a342e34df3863ac512bb3673eba28f15e9f4 (patch) | |
tree | edb5abbc25afce7fb23d704070d43968cf4d9b33 /scene/3d/physics_body.h | |
parent | 30d36581100f0bf71c6d2502be9a03443bdf8708 (diff) | |
download | redot-engine-2ef5a342e34df3863ac512bb3673eba28f15e9f4.tar.gz |
-begin work on unidirectional collision detection
-fixed performance issue in new 2D engine
-texscreen() working in shader 2D
Diffstat (limited to 'scene/3d/physics_body.h')
-rw-r--r-- | scene/3d/physics_body.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h index 0d1de7f236..beec01ff3a 100644 --- a/scene/3d/physics_body.h +++ b/scene/3d/physics_body.h @@ -56,6 +56,8 @@ public: void add_collision_exception_with(Node* p_node); //must be physicsbody void remove_collision_exception_with(Node* p_node); + + PhysicsBody(); }; |