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authorJuan Linietsky <reduzio@gmail.com>2015-01-13 10:49:26 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-01-13 10:49:26 -0300
commit2ef5a342e34df3863ac512bb3673eba28f15e9f4 (patch)
treeedb5abbc25afce7fb23d704070d43968cf4d9b33 /scene/3d/physics_body.h
parent30d36581100f0bf71c6d2502be9a03443bdf8708 (diff)
downloadredot-engine-2ef5a342e34df3863ac512bb3673eba28f15e9f4.tar.gz
-begin work on unidirectional collision detection
-fixed performance issue in new 2D engine -texscreen() working in shader 2D
Diffstat (limited to 'scene/3d/physics_body.h')
-rw-r--r--scene/3d/physics_body.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index 0d1de7f236..beec01ff3a 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -56,6 +56,8 @@ public:
void add_collision_exception_with(Node* p_node); //must be physicsbody
void remove_collision_exception_with(Node* p_node);
+
+
PhysicsBody();
};