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author | Juan Linietsky <reduzio@gmail.com> | 2014-10-16 00:06:34 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-10-16 00:06:34 -0300 |
commit | 371eac9beffdfe416b8555ee006baf0ffae2bef3 (patch) | |
tree | bfb0f6dc2a0a4812d69a8aa9902ad0c42021a522 /scene/3d/physics_body.h | |
parent | 6e87c80e41857fe4f151cdeb8b9a7206c226bd8f (diff) | |
download | redot-engine-371eac9beffdfe416b8555ee006baf0ffae2bef3.tar.gz |
-added custom metadata to physics shapes (2D only for now)
-gizmos are not displayed in camera preview
Diffstat (limited to 'scene/3d/physics_body.h')
-rw-r--r-- | scene/3d/physics_body.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h index 1615fdd1d4..a19ad48c87 100644 --- a/scene/3d/physics_body.h +++ b/scene/3d/physics_body.h @@ -269,6 +269,7 @@ class KinematicBody : public PhysicsBody { int collider_shape; + Variant _get_collider() const; _FORCE_INLINE_ bool _ignores_mode(PhysicsServer::BodyMode) const; |