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authorJuan Linietsky <reduzio@gmail.com>2014-10-16 00:06:34 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-10-16 00:06:34 -0300
commit371eac9beffdfe416b8555ee006baf0ffae2bef3 (patch)
treebfb0f6dc2a0a4812d69a8aa9902ad0c42021a522 /scene/3d/physics_body.h
parent6e87c80e41857fe4f151cdeb8b9a7206c226bd8f (diff)
downloadredot-engine-371eac9beffdfe416b8555ee006baf0ffae2bef3.tar.gz
-added custom metadata to physics shapes (2D only for now)
-gizmos are not displayed in camera preview
Diffstat (limited to 'scene/3d/physics_body.h')
-rw-r--r--scene/3d/physics_body.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index 1615fdd1d4..a19ad48c87 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -269,6 +269,7 @@ class KinematicBody : public PhysicsBody {
int collider_shape;
+
Variant _get_collider() const;
_FORCE_INLINE_ bool _ignores_mode(PhysicsServer::BodyMode) const;