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author | Juan Linietsky <reduzio@gmail.com> | 2014-10-14 01:01:25 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-10-14 01:01:25 -0300 |
commit | a84ba9c853f972f8e666b17f3e0f875b7282e6c1 (patch) | |
tree | 70a5d44acbecc93011333d13dd51b1786d42eae3 /scene/3d/physics_body.h | |
parent | 13a848e332092b40956739a08fa0dac3357db950 (diff) | |
download | redot-engine-a84ba9c853f972f8e666b17f3e0f875b7282e6c1.tar.gz |
Collada
-=-=-=-
-Fixed some DAE import & export bugs
-Changed Collada exporter to use the mesh loops API
-Added tangent export to Collada exporter
-Added triangulation option to Collada exporter
-Changed a little how normalmaps are handled in shader. Not sure if it's working properly, be careful.
-Fixed some strange bug with kinematic bodies #776
-Fix release compilaiton issues #782
Diffstat (limited to 'scene/3d/physics_body.h')
-rw-r--r-- | scene/3d/physics_body.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h index 951aaf4da3..1615fdd1d4 100644 --- a/scene/3d/physics_body.h +++ b/scene/3d/physics_body.h @@ -266,6 +266,7 @@ class KinematicBody : public PhysicsBody { Vector3 normal; Vector3 collider_vel; ObjectID collider; + int collider_shape; Variant _get_collider() const; @@ -291,6 +292,7 @@ public: Vector3 get_collision_normal() const; Vector3 get_collider_velocity() const; ObjectID get_collider() const; + int get_collider_shape() const; void set_collide_with_static_bodies(bool p_enable); bool can_collide_with_static_bodies() const; |