diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-11-13 00:53:12 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2014-11-13 00:53:12 -0300 |
commit | abbea4d945bbb1114570c3b6c7f649e01ca8ebb8 (patch) | |
tree | d2b131b32705bbcf118efa72d5d9a21618c1227e /scene/3d/physics_body.h | |
parent | d02953c5963ca080d26500ea8250e0632a80b234 (diff) | |
download | redot-engine-abbea4d945bbb1114570c3b6c7f649e01ca8ebb8.tar.gz |
UDP Fixes
-=-=-=-=-
Curse the day I decided to port UDP code, as it ended up
being two nights of work. At least It's done now (I hope).
-Fixed UDP Support, API seems stable
-Added UDP Chat demo (chat that can lose your packets, heh)
-Added helpers to areas and bodies to get list of collided bodies and contained bodies.
-Sped up screen/viewport capture code.
-Added code to save an image as PNG
-Small fix so scripts register their singletons after modules did.
Diffstat (limited to 'scene/3d/physics_body.h')
-rw-r--r-- | scene/3d/physics_body.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h index f9f028e20d..0d1de7f236 100644 --- a/scene/3d/physics_body.h +++ b/scene/3d/physics_body.h @@ -236,6 +236,7 @@ public: void set_axis_lock(AxisLock p_lock); AxisLock get_axis_lock() const; + Array get_colliding_bodies() const; void apply_impulse(const Vector3& p_pos, const Vector3& p_impulse); |