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authorfabriceci <fabricecipolla@gmail.com>2022-01-23 23:36:07 +0100
committerfabriceci <fabricecipolla@gmail.com>2022-01-24 15:19:43 +0100
commit856142a97d7df66da6d5a05ab7d3ba94b4d49e69 (patch)
tree3628251db17881ff04f92b537374f03951130888 /scene/3d/physics_body_3d.h
parent6a3ff8fa1f2cbad5752cf039827206ac265f68f6 (diff)
downloadredot-engine-856142a97d7df66da6d5a05ab7d3ba94b4d49e69.tar.gz
rename free mode to floating mode
Diffstat (limited to 'scene/3d/physics_body_3d.h')
-rw-r--r--scene/3d/physics_body_3d.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index e37b841117..65a763b21e 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -345,7 +345,7 @@ class CharacterBody3D : public PhysicsBody3D {
public:
enum MotionMode {
MOTION_MODE_GROUNDED,
- MOTION_MODE_FREE,
+ MOTION_MODE_FLOATING,
};
enum MovingPlatformApplyVelocityOnLeave {
PLATFORM_VEL_ON_LEAVE_ALWAYS,
@@ -468,7 +468,7 @@ private:
void set_moving_platform_apply_velocity_on_leave(MovingPlatformApplyVelocityOnLeave p_on_leave_velocity);
MovingPlatformApplyVelocityOnLeave get_moving_platform_apply_velocity_on_leave() const;
- void _move_and_slide_free(double p_delta);
+ void _move_and_slide_floating(double p_delta);
void _move_and_slide_grounded(double p_delta, bool p_was_on_floor);
Ref<KinematicCollision3D> _get_slide_collision(int p_bounce);