summaryrefslogtreecommitdiffstats
path: root/scene/3d/physics_body_3d.h
Commit message (Expand)AuthorAgeFilesLines
* Split monolithic physics class filessmix82024-02-271-797/+0
* Revert "Update Node::get_configuration_warnings signature"Rémi Verschelde2024-02-171-1/+1
* Merge pull request #88019 from mihe/wrong-contact-countRémi Verschelde2024-02-141-0/+1
|\
| * Fix contact count sometimes being incorrect in `_process`Mikael Hermansson2024-02-061-0/+1
* | Update Node::get_configuration_warnings signatureRedMser2024-02-081-1/+1
|/
* Expose a method to get gravity for any physics bodyAaron Franke2024-01-301-0/+1
* Make CharacterBody properties publicACB2024-01-251-39/+39
* added state sync after call to _integrate_forcesChinmay Awale2023-08-011-0/+3
* Exposes the apply_floor_snap function to allow a snap to be made regardless o...fabriceci2023-02-221-0/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocityRémi Verschelde2023-01-031-0/+2
|\
| * Adds a method to return the angular velocity of a platformfabriceci2022-08-241-0/+2
* | Revert move vector parameter name to motionHaoyu Qiu2022-11-191-2/+2
* | Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron2022-09-191-1/+1
* | Add recovery_as_collision in move_and_collide/test_movefabriceci2022-09-171-2/+2
* | Merge pull request #64367 from Mickeon/rename-var-to-strRémi Verschelde2022-08-261-2/+2
|\ \
| * | Rename `str2var` to `str_to_var` and similarMicky2022-08-261-2/+2
* | | Restore RigidBody2/3D, SoftBody names in physicsfabriceci2022-08-261-8/+8
|/ /
* | Shorten variable names for moving platforms in CharacterBodyfabriceci2022-08-251-14/+14
* | Improves the API for monitoring contacts in RigidDynamicBodyfabriceci2022-08-241-0/+1
|/
* Replace Array return types with TypedArray 2kobewi2022-08-231-1/+1
* Make `_validate_property` a multilevel methodYuri Sizov2022-08-221-2/+2
* add get_depth() to KinematicCollision3D as same of 2DSilc Renew2022-08-101-0/+1
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-1/+1
* Replace most uses of Map by HashMapreduz2022-05-161-2/+4
* Fix 2D jitter on slight slopefabriceci2022-03-211-2/+2
* Add linear_velocity and angular_velocity to PhysicalBone3DMrSwedish2022-03-031-0/+14
* Rename motion_velocity to velocityChris Bradfield2022-02-221-3/+3
* Revert #53174 (applying the delta in move and collide), rename rec_vel to dis...fabriceci2022-01-261-2/+2
* rename free mode to floating modefabriceci2022-01-241-2/+2
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Improve RigidDynamicBody force and torque APIPouleyKetchoupp2021-12-101-4/+14
* Improved RigidDynamicBody linear/angular damping overridePouleyKetchoupp2021-10-251-4/+36
* Fix physics glitch with TileMap moving platformsPouleyKetchoupp2021-10-041-0/+1
* Script interface improvements for test body motionPouleyKetchoupp2021-10-041-13/+3
* Merge pull request #53302 from nekomatata/physics-bone-remove-editor-codeCamille Mohr-Daurat2021-10-011-2/+1
|\
| * Remove editor code in PhysicalBone3DPouleyKetchoupp2021-10-011-2/+1
* | Fix body stuck on descending platformfabriceci2021-09-301-0/+2
|/
* Remove shape metadata from 2D physics serverPouleyKetchoupp2021-09-301-2/+0
* Merge pull request #53197 from nekomatata/fix-motion-direction-in-slopeCamille Mohr-Daurat2021-09-301-9/+11
|\
| * Fix motion direction in slope for CharacterBody3DPouleyKetchoupp2021-09-301-9/+11
* | Merge pull request #52754 from nekomatata/dynamic-body-modesCamille Mohr-Daurat2021-09-281-13/+23
|\ \ | |/ |/|
| * Clarify RigidDynamicBody modesPouleyKetchoupp2021-09-161-13/+23
* | Set stop on slope on by default on CharacterBody.fabriceci2021-09-281-1/+1
* | Sync to physics true by default for AnimatableBodyfabriceci2021-09-281-1/+1
* | Port 2D improvement to move and slide 3Dfabriceci2021-09-221-52/+136
|/
* Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBodyPouleyKetchoupp2021-09-161-7/+7
* Proper support for custom mass properties in 2D/3D physics bodiesPouleyKetchoupp2021-09-061-0/+21
* Add AnimatableBody inherited from StaticBody for moving platformsPouleyKetchoupp2021-08-311-20/+27
* Merge pull request #49471 from nekomatata/body-state-sync-callbackJuan Linietsky2021-08-311-4/+6
|\