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path: root/scene/3d/physics_body_3d.h
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| * Clean physics direct body state usage in 2D and 3D physicsPouleyKetchoupp2021-08-251-4/+6
* | Fix CharacterBody motion with RayShapePouleyKetchoupp2021-08-241-1/+1
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* Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz2021-08-221-0/+2
* API improvement on physics, mainly CharacterBodyfabriceci2021-08-151-6/+12
* Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp2021-08-101-9/+3
* Fix 3D moving platform logicPouleyKetchoupp2021-08-091-1/+3
* Support for 3D sync to physicsPouleyKetchoupp2021-07-151-3/+11
* Merge pull request #50009 from reduz/fix-suffixes-and-degreesRémi Verschelde2021-06-301-6/+0
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| * Fix editor suffixes and degrees conversionreduz2021-06-301-6/+0
* | Fix move_and_collide causing sliding on slopesPouleyKetchoupp2021-06-281-1/+1
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* Merge pull request #49475 from nekomatata/kinematic-collision-ridRémi Verschelde2021-06-181-0/+1
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| * Expose collider RID in 2D/3D kinematic collisionPouleyKetchoupp2021-06-091-0/+1
* | Rename Reference to RefCountedPedro J. Estébanez2021-06-111-2/+2
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* Use degrees instead of rad for floor_max_angle property in CharacterBodyPouleyKetchoupp2021-06-081-1/+4
* Linear velocity cleanupPouleyKetchoupp2021-06-041-6/+11
* Safe margin cleanupPouleyKetchoupp2021-06-041-7/+8
* Support for kinematic_motion in StaticBodyPouleyKetchoupp2021-06-041-1/+8
* More explanatory names for RigidBody modesPouleyKetchoupp2021-06-041-3/+3
* Properties for move_and_slide and remove move_and_slide_with_snapPouleyKetchoupp2021-06-041-3/+28
* KinematicBody split between new CharacterBody and PhysicsBodyPouleyKetchoupp2021-06-041-51/+31
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-10/+10
* Merge pull request #48860 from JohnM666/fix-basis-variant-initializationRémi Verschelde2021-05-201-1/+1
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| * Fix #46282 Executing RigidBody3D.get_inverse_inertia_tensor() crashes GodotJohnM6662021-05-201-1/+1
* | Merge pull request #42742 from madmiraal/fix-12215Rémi Verschelde2021-05-181-1/+3
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| * Return RID instead of Object id in area-body_shape_entered-exited signals.Marcel Admiraal2021-03-061-1/+3
* | Move collision layer and mask into CollisionObject.Marcel Admiraal2021-04-201-15/+0
* | Use Array for node configuration warningsNathan Franke2021-04-111-1/+1
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* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-69/+55
* Use real_t in physics nodesAaron Franke2021-01-291-7/+7
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Fix joint RID not being passed to _set in PhysicalBoneDavid Hoppenbrouwers2020-12-221-6/+6
* Remove RigidBody weight propertyMarcel Admiraal2020-11-271-6/+0
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Remove old RigidBody layers property and methods.Marcel Admiraal2020-10-131-3/+0
* Add Method get_inverse_inertia_tensorYerik2020-07-211-0/+3
* Add override keywords.Marcel Admiraal2020-07-101-8/+8
* Refactor physics force and impulse codeAaron Franke2020-06-021-3/+3
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-2/+3
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-10/+0
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-141-105/+64
* Add proper type to most public API uses of ArrayJuan Linietsky2020-04-211-1/+1
* Add PhysicalBone rotation, damping, axis lock & can sleepPouleyKetchoupp2020-04-141-0/+22
* doc: Update classref with node renamesRémi Verschelde2020-03-301-1/+1
* Renaming of servers for coherency.Juan Linietsky2020-03-271-9/+9
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-0/+646