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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
scene
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3d
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physics_body_3d.h
Commit message (
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Author
Age
Files
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Clean physics direct body state usage in 2D and 3D physics
PouleyKetchoupp
2021-08-25
1
-4
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+6
*
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Fix CharacterBody motion with RayShape
PouleyKetchoupp
2021-08-24
1
-1
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+1
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Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-22
1
-0
/
+2
*
API improvement on physics, mainly CharacterBody
fabriceci
2021-08-15
1
-6
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+12
*
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-10
1
-9
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+3
*
Fix 3D moving platform logic
PouleyKetchoupp
2021-08-09
1
-1
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+3
*
Support for 3D sync to physics
PouleyKetchoupp
2021-07-15
1
-3
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+11
*
Merge pull request #50009 from reduz/fix-suffixes-and-degrees
Rémi Verschelde
2021-06-30
1
-6
/
+0
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*
Fix editor suffixes and degrees conversion
reduz
2021-06-30
1
-6
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+0
*
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Fix move_and_collide causing sliding on slopes
PouleyKetchoupp
2021-06-28
1
-1
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+1
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*
Merge pull request #49475 from nekomatata/kinematic-collision-rid
Rémi Verschelde
2021-06-18
1
-0
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+1
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Expose collider RID in 2D/3D kinematic collision
PouleyKetchoupp
2021-06-09
1
-0
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+1
*
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Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
1
-2
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+2
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*
Use degrees instead of rad for floor_max_angle property in CharacterBody
PouleyKetchoupp
2021-06-08
1
-1
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+4
*
Linear velocity cleanup
PouleyKetchoupp
2021-06-04
1
-6
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+11
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Safe margin cleanup
PouleyKetchoupp
2021-06-04
1
-7
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+8
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Support for kinematic_motion in StaticBody
PouleyKetchoupp
2021-06-04
1
-1
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+8
*
More explanatory names for RigidBody modes
PouleyKetchoupp
2021-06-04
1
-3
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+3
*
Properties for move_and_slide and remove move_and_slide_with_snap
PouleyKetchoupp
2021-06-04
1
-3
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+28
*
KinematicBody split between new CharacterBody and PhysicsBody
PouleyKetchoupp
2021-06-04
1
-51
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+31
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-10
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+10
*
Merge pull request #48860 from JohnM666/fix-basis-variant-initialization
Rémi Verschelde
2021-05-20
1
-1
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+1
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*
Fix #46282 Executing RigidBody3D.get_inverse_inertia_tensor() crashes Godot
JohnM666
2021-05-20
1
-1
/
+1
*
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Merge pull request #42742 from madmiraal/fix-12215
Rémi Verschelde
2021-05-18
1
-1
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+3
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Return RID instead of Object id in area-body_shape_entered-exited signals.
Marcel Admiraal
2021-03-06
1
-1
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+3
*
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Move collision layer and mask into CollisionObject.
Marcel Admiraal
2021-04-20
1
-15
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+0
*
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Use Array for node configuration warnings
Nathan Franke
2021-04-11
1
-1
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+1
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*
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-07
1
-69
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+55
*
Use real_t in physics nodes
Aaron Franke
2021-01-29
1
-7
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+7
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
*
Fix joint RID not being passed to _set in PhysicalBone
David Hoppenbrouwers
2020-12-22
1
-6
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+6
*
Remove RigidBody weight property
Marcel Admiraal
2020-11-27
1
-6
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+0
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Remove old RigidBody layers property and methods.
Marcel Admiraal
2020-10-13
1
-3
/
+0
*
Add Method get_inverse_inertia_tensor
Yerik
2020-07-21
1
-0
/
+3
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-8
/
+8
*
Refactor physics force and impulse code
Aaron Franke
2020-06-02
1
-3
/
+3
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-2
/
+3
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-10
/
+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-105
/
+64
*
Add proper type to most public API uses of Array
Juan Linietsky
2020-04-21
1
-1
/
+1
*
Add PhysicalBone rotation, damping, axis lock & can sleep
PouleyKetchoupp
2020-04-14
1
-0
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+22
*
doc: Update classref with node renames
Rémi Verschelde
2020-03-30
1
-1
/
+1
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-9
/
+9
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-0
/
+646
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