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author | Juan Linietsky <reduzio@gmail.com> | 2014-08-14 10:31:38 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-08-14 10:31:38 -0300 |
commit | 2ee4ac183babedd679e901b0158f5268556deceb (patch) | |
tree | c0b5215b7ab17186835e1919912fa09de7301bfb /scene/3d/skeleton.h | |
parent | c3e1d7b7c788530dc69e973352763a90da05d4e1 (diff) | |
download | redot-engine-2ee4ac183babedd679e901b0158f5268556deceb.tar.gz |
Little Bits
-=-=-=-=-=-
-Fixed small bugs all around
-Added ability to show/hide entire sections of the spatial (3D) tree
-WIP new vehicle (not ready yet) based on Bullet
Diffstat (limited to 'scene/3d/skeleton.h')
-rw-r--r-- | scene/3d/skeleton.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h index c95734fbf1..3e0ab0afd7 100644 --- a/scene/3d/skeleton.h +++ b/scene/3d/skeleton.h @@ -116,6 +116,7 @@ public: void set_bone_rest(int p_bone, const Transform& p_rest); Transform get_bone_rest(int p_bone) const; Transform get_bone_transform(int p_bone) const; + Transform get_bone_global_pose(int p_bone) const; void set_bone_enabled(int p_bone, bool p_enabled); bool is_bone_enabled(int p_bone) const; |