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authorJuan Linietsky <reduzio@gmail.com>2014-08-14 10:31:38 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-08-14 10:31:38 -0300
commit2ee4ac183babedd679e901b0158f5268556deceb (patch)
treec0b5215b7ab17186835e1919912fa09de7301bfb /scene/3d/skeleton.h
parentc3e1d7b7c788530dc69e973352763a90da05d4e1 (diff)
downloadredot-engine-2ee4ac183babedd679e901b0158f5268556deceb.tar.gz
Little Bits
-=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet
Diffstat (limited to 'scene/3d/skeleton.h')
-rw-r--r--scene/3d/skeleton.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h
index c95734fbf1..3e0ab0afd7 100644
--- a/scene/3d/skeleton.h
+++ b/scene/3d/skeleton.h
@@ -116,6 +116,7 @@ public:
void set_bone_rest(int p_bone, const Transform& p_rest);
Transform get_bone_rest(int p_bone) const;
Transform get_bone_transform(int p_bone) const;
+ Transform get_bone_global_pose(int p_bone) const;
void set_bone_enabled(int p_bone, bool p_enabled);
bool is_bone_enabled(int p_bone) const;