summaryrefslogtreecommitdiffstats
path: root/scene/3d/skeleton_modifier_3d.h
diff options
context:
space:
mode:
authorSilc Lizard (Tokage) Renew <61938263+TokageItLab@users.noreply.github.com>2024-10-26 06:31:51 +0900
committerSilc Lizard (Tokage) Renew <61938263+TokageItLab@users.noreply.github.com>2024-11-12 04:41:08 +0900
commit5d1a2a421685dbdcf0e77cb05a01eae79302d98f (patch)
tree2281fa00a8f60eabc5acc001a3771092af67da5e /scene/3d/skeleton_modifier_3d.h
parente65a23762b36b564eb94672031f37fdadba72333 (diff)
downloadredot-engine-5d1a2a421685dbdcf0e77cb05a01eae79302d98f.tar.gz
Fix Skeleton doesn't update skin after deactivating modifiers
Diffstat (limited to 'scene/3d/skeleton_modifier_3d.h')
-rw-r--r--scene/3d/skeleton_modifier_3d.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/3d/skeleton_modifier_3d.h b/scene/3d/skeleton_modifier_3d.h
index d00a1e94a9..728b000ff5 100644
--- a/scene/3d/skeleton_modifier_3d.h
+++ b/scene/3d/skeleton_modifier_3d.h
@@ -50,6 +50,7 @@ protected:
void _update_skeleton();
void _update_skeleton_path();
+ void _force_update_skeleton_skin();
virtual void _skeleton_changed(Skeleton3D *p_old, Skeleton3D *p_new);