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author | Rémi Verschelde <rverschelde@gmail.com> | 2015-12-28 02:13:05 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2015-12-28 02:13:05 +0100 |
commit | d4993b74fc715d294ca0a77b335db3782d4bdcd6 (patch) | |
tree | f8b95f71ecb329a2fe192b1f994634646ed63d9d /scene/3d/spatial_stream_player.cpp | |
parent | fe46b2ac0c56b58fd9651d283cf1ec802e613646 (diff) | |
download | redot-engine-d4993b74fc715d294ca0a77b335db3782d4bdcd6.tar.gz |
Add missing argument names in GDScript bindings
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
Diffstat (limited to 'scene/3d/spatial_stream_player.cpp')
-rw-r--r-- | scene/3d/spatial_stream_player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/spatial_stream_player.cpp b/scene/3d/spatial_stream_player.cpp index 7ed2335fcb..7f9b2a343e 100644 --- a/scene/3d/spatial_stream_player.cpp +++ b/scene/3d/spatial_stream_player.cpp @@ -332,7 +332,7 @@ void SpatialStreamPlayer::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_stream","stream:Stream"),&SpatialStreamPlayer::set_stream); ObjectTypeDB::bind_method(_MD("get_stream:Stream"),&SpatialStreamPlayer::get_stream); - ObjectTypeDB::bind_method(_MD("play"),&SpatialStreamPlayer::play,DEFVAL(0)); + ObjectTypeDB::bind_method(_MD("play","offset"),&SpatialStreamPlayer::play,DEFVAL(0)); ObjectTypeDB::bind_method(_MD("stop"),&SpatialStreamPlayer::stop); ObjectTypeDB::bind_method(_MD("is_playing"),&SpatialStreamPlayer::is_playing); |