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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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3d
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spatial_stream_player.cpp
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Author
Age
Files
Lines
*
Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-15
1
-407
/
+0
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-6
/
+10
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-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-04
1
-8
/
+8
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-26
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+26
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Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Fix wrong return and argument types in documentation
Ignacio Etcheverry
2016-05-04
1
-2
/
+2
*
Fix delay on audio stream pause
Saracen
2016-01-03
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Add missing argument names in GDScript bindings
Rémi Verschelde
2015-12-28
1
-1
/
+1
*
-some fixes to where screen is read from rasterizer
Juan Linietsky
2015-10-19
1
-0
/
+1
*
remove required argument from streamplayer (was a bug), make it default as 0...
Juan Linietsky
2015-09-21
1
-1
/
+1
*
Rewrite of the AudioStream API
Juan Linietsky
2015-09-09
1
-38
/
+250
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
1
-2
/
+2
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+190