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path: root/scene/3d/spatial_stream_player.cpp
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* Oops! Audio engine has vanished :DJuan Linietsky2017-01-151-407/+0
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-6/+10
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-8/+8
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-26/+26
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Fix wrong return and argument types in documentationIgnacio Etcheverry2016-05-041-2/+2
* Fix delay on audio stream pauseSaracen2016-01-031-1/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Add missing argument names in GDScript bindingsRémi Verschelde2015-12-281-1/+1
* -some fixes to where screen is read from rasterizerJuan Linietsky2015-10-191-0/+1
* remove required argument from streamplayer (was a bug), make it default as 0...Juan Linietsky2015-09-211-1/+1
* Rewrite of the AudioStream APIJuan Linietsky2015-09-091-38/+250
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-2/+2
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+190