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authorJuan Linietsky <reduzio@gmail.com>2020-03-27 15:21:27 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-03-27 15:21:27 -0300
commita6f3bc7c696af03e3875f78e098d2476e409d15e (patch)
treefc1bb58e900436c48c03c52106eb57250442ae35 /scene/3d/spring_arm_3d.cpp
parent307b1b3a5835ecdb477859785c673a07e248f904 (diff)
downloadredot-engine-a6f3bc7c696af03e3875f78e098d2476e409d15e.tar.gz
Renaming of servers for coherency.
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
Diffstat (limited to 'scene/3d/spring_arm_3d.cpp')
-rw-r--r--scene/3d/spring_arm_3d.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp
index 1856171539..281be3f7d3 100644
--- a/scene/3d/spring_arm_3d.cpp
+++ b/scene/3d/spring_arm_3d.cpp
@@ -32,7 +32,7 @@
#include "core/engine.h"
#include "scene/3d/collision_object_3d.h"
#include "scene/resources/sphere_shape_3d.h"
-#include "servers/physics_server.h"
+#include "servers/physics_server_3d.h"
SpringArm3D::SpringArm3D() :
spring_length(1),
@@ -146,7 +146,7 @@ void SpringArm3D::process_spring() {
if (shape.is_null()) {
motion = Vector3(cast_direction * (spring_length));
- PhysicsDirectSpaceState::RayResult r;
+ PhysicsDirectSpaceState3D::RayResult r;
bool intersected = get_world()->get_direct_space_state()->intersect_ray(get_global_transform().origin, get_global_transform().origin + motion, r, excluded_objects, mask);
if (intersected) {
float dist = get_global_transform().origin.distance_to(r.position);