index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
scene
/
3d
/
spring_arm_3d.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Split monolithic physics class files
smix8
2024-02-27
1
-202
/
+0
*
Move 3D-only resources to their own folder
Aaron Franke
2024-02-26
1
-1
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Use a more specific type for Mesh create_(convex|trimesh)_shape
Aaron Franke
2022-11-25
1
-0
/
+1
*
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-19
1
-2
/
+2
*
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-15
1
-6
/
+9
*
Fix typos with codespell
Rémi Verschelde
2022-02-10
1
-4
/
+4
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Use parameter classes instead of arguments for all physics queries
PouleyKetchoupp
2021-11-04
1
-3
/
+24
*
Remove ClippedCamera3D
reduz
2021-10-04
1
-8
/
+24
*
Fix some unnecessary includes
Aaron Franke
2021-08-13
1
-5
/
+0
*
Node3D gizmo improvements
jfons
2021-07-23
1
-1
/
+1
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-1
/
+1
*
Use real_t in physics nodes
Aaron Franke
2021-01-29
1
-6
/
+6
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-1
/
+2
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-2
/
+0
*
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-14
1
-7
/
+1
*
Change non-existent World to World3D
qarmin
2020-04-18
1
-2
/
+2
*
Merge pull request #37964 from AndreaCatania/AndreaCatania-patch-2
Rémi Verschelde
2020-04-17
1
-2
/
+2
|
\
|
*
Activate Physics Process in SpringArm3D.
Andrea Catania
2020-04-17
1
-2
/
+2
*
|
Run SpringArm3D's process within physics.
Marcel Admiraal
2020-04-15
1
-1
/
+1
|
/
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-2
/
+2
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-0
/
+173