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path: root/scene/3d/spring_arm_3d.cpp
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* Split monolithic physics class filessmix82024-02-271-202/+0
* Move 3D-only resources to their own folderAaron Franke2024-02-261-1/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Use a more specific type for Mesh create_(convex|trimesh)_shapeAaron Franke2022-11-251-0/+1
* Use suffixes for units in nodes and resourcesAaron Franke2022-05-191-2/+2
* Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde2022-02-151-6/+9
* Fix typos with codespellRémi Verschelde2022-02-101-4/+4
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Use parameter classes instead of arguments for all physics queriesPouleyKetchoupp2021-11-041-3/+24
* Remove ClippedCamera3Dreduz2021-10-041-8/+24
* Fix some unnecessary includesAaron Franke2021-08-131-5/+0
* Node3D gizmo improvementsjfons2021-07-231-1/+1
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-1/+1
* Use real_t in physics nodesAaron Franke2021-01-291-6/+6
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-1/+2
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-2/+0
* Port member initialization from constructor to declaration (C++11)Rémi Verschelde2020-05-141-7/+1
* Change non-existent World to World3Dqarmin2020-04-181-2/+2
* Merge pull request #37964 from AndreaCatania/AndreaCatania-patch-2Rémi Verschelde2020-04-171-2/+2
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| * Activate Physics Process in SpringArm3D.Andrea Catania2020-04-171-2/+2
* | Run SpringArm3D's process within physics.Marcel Admiraal2020-04-151-1/+1
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* Renaming of servers for coherency.Juan Linietsky2020-03-271-2/+2
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-0/+173