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author | reduz <reduzio@gmail.com> | 2021-10-03 08:51:25 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-10-04 10:46:49 -0300 |
commit | b11bb595d137c82bbf30340ef7d8fdf6d6dc08de (patch) | |
tree | c48ab087e71df891174a771d43b83cf9aa5167df /scene/3d/spring_arm_3d.cpp | |
parent | 1a86c7ab134fc5c6db30ed0c9092353973febff7 (diff) | |
download | redot-engine-b11bb595d137c82bbf30340ef7d8fdf6d6dc08de.tar.gz |
Remove ClippedCamera3D
* Usage was always confusing for users
* The ability to generate a pyramid shape was moved to Camera3D
* SpringArm3D now casts using the camera pyramid shape if no shape is supplied.
Diffstat (limited to 'scene/3d/spring_arm_3d.cpp')
-rw-r--r-- | scene/3d/spring_arm_3d.cpp | 32 |
1 files changed, 24 insertions, 8 deletions
diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp index 4748a9d889..116cab19b1 100644 --- a/scene/3d/spring_arm_3d.cpp +++ b/scene/3d/spring_arm_3d.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "spring_arm_3d.h" +#include "scene/3d/camera_3d.h" void SpringArm3D::_notification(int p_what) { switch (p_what) { @@ -133,17 +134,32 @@ void SpringArm3D::process_spring() { Vector3 motion; const Vector3 cast_direction(get_global_transform().basis.xform(Vector3(0, 0, 1))); + motion = Vector3(cast_direction * (spring_length)); + if (shape.is_null()) { - motion = Vector3(cast_direction * (spring_length)); - PhysicsDirectSpaceState3D::RayResult r; - bool intersected = get_world_3d()->get_direct_space_state()->intersect_ray(get_global_transform().origin, get_global_transform().origin + motion, r, excluded_objects, mask); - if (intersected) { - real_t dist = get_global_transform().origin.distance_to(r.position); - dist -= margin; - motion_delta = dist / (spring_length); + Camera3D *camera = nullptr; + for (int i = get_child_count() - 1; 0 <= i; --i) { + camera = Object::cast_to<Camera3D>(get_child(i)); + if (camera) { + break; + } + } + + if (camera != nullptr) { + //use camera rotation, but spring arm position + Transform3D base_transform = camera->get_global_transform(); + base_transform.origin = get_global_transform().origin; + get_world_3d()->get_direct_space_state()->cast_motion(camera->get_pyramid_shape_rid(), base_transform, motion, 0, motion_delta, motion_delta_unsafe, excluded_objects, mask); + } else { + PhysicsDirectSpaceState3D::RayResult r; + bool intersected = get_world_3d()->get_direct_space_state()->intersect_ray(get_global_transform().origin, get_global_transform().origin + motion, r, excluded_objects, mask); + if (intersected) { + real_t dist = get_global_transform().origin.distance_to(r.position); + dist -= margin; + motion_delta = dist / (spring_length); + } } } else { - motion = Vector3(cast_direction * spring_length); get_world_3d()->get_direct_space_state()->cast_motion(shape->get_rid(), get_global_transform(), motion, 0, motion_delta, motion_delta_unsafe, excluded_objects, mask); } |