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authorJuan Linietsky <reduzio@gmail.com>2014-06-11 10:41:03 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-06-11 10:41:03 -0300
commit9b8696d3dd92e2ed6f310ad0f0bf3c2182c9c6ae (patch)
treeb2ed0515196bb774504b54aab0bf242992ac3d9f /scene/3d/sprite_3d.cpp
parent6f0b4678e26c04abfc88c0226c803e78a108de98 (diff)
downloadredot-engine-9b8696d3dd92e2ed6f310ad0f0bf3c2182c9c6ae.tar.gz
Light Baker!
-=-=-=-=-=-= -Support for lightmap baker, have fun figuring out how it works before tutorial is published.
Diffstat (limited to 'scene/3d/sprite_3d.cpp')
-rw-r--r--scene/3d/sprite_3d.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 21fdb9abd3..49e593c1f5 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -479,6 +479,7 @@ void Sprite3D::set_frame(int p_frame) {
if (frame != p_frame)
frame=p_frame;
+ _queue_update();
}
int Sprite3D::get_frame() const {