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author | Juan Linietsky <reduzio@gmail.com> | 2014-06-11 10:41:03 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-06-11 10:41:03 -0300 |
commit | 9b8696d3dd92e2ed6f310ad0f0bf3c2182c9c6ae (patch) | |
tree | b2ed0515196bb774504b54aab0bf242992ac3d9f /scene/3d/sprite_3d.cpp | |
parent | 6f0b4678e26c04abfc88c0226c803e78a108de98 (diff) | |
download | redot-engine-9b8696d3dd92e2ed6f310ad0f0bf3c2182c9c6ae.tar.gz |
Light Baker!
-=-=-=-=-=-=
-Support for lightmap baker, have fun figuring out how it works before tutorial is published.
Diffstat (limited to 'scene/3d/sprite_3d.cpp')
-rw-r--r-- | scene/3d/sprite_3d.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 21fdb9abd3..49e593c1f5 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -479,6 +479,7 @@ void Sprite3D::set_frame(int p_frame) { if (frame != p_frame) frame=p_frame; + _queue_update(); } int Sprite3D::get_frame() const { |