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authorJuan Linietsky <reduzio@gmail.com>2014-11-05 21:20:42 -0300
committerJuan Linietsky <reduzio@gmail.com>2014-11-05 21:20:42 -0300
commit0dbedd18fc62f700e92a4cf581e505d849bc47ad (patch)
tree8f2c85b4d9227e441fd35ab4873009faa656bcba /scene/3d/vehicle_body.cpp
parentd14baf6e41bcdbe4968e0513beccc09dfb160ecd (diff)
downloadredot-engine-0dbedd18fc62f700e92a4cf581e505d849bc47ad.tar.gz
SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
Diffstat (limited to 'scene/3d/vehicle_body.cpp')
-rw-r--r--scene/3d/vehicle_body.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp
index 4cf905e4ee..ba30c118f0 100644
--- a/scene/3d/vehicle_body.cpp
+++ b/scene/3d/vehicle_body.cpp
@@ -57,7 +57,7 @@ public:
void VehicleWheel::_notification(int p_what) {
- if (p_what==NOTIFICATION_ENTER_SCENE) {
+ if (p_what==NOTIFICATION_ENTER_TREE) {
if (!get_parent())
return;
@@ -73,7 +73,7 @@ void VehicleWheel::_notification(int p_what) {
m_wheelAxleCS = get_transform().basis.get_axis(Vector3::AXIS_X).normalized();
}
- if (p_what==NOTIFICATION_EXIT_SCENE) {
+ if (p_what==NOTIFICATION_EXIT_TREE) {
if (!get_parent())
return;