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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
scene
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3d
/
vehicle_body.cpp
Commit message (
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Author
Age
Files
Lines
*
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
1
-998
/
+0
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-5
/
+5
*
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-15
/
+15
*
Several fixes to 3D rendering, and multimesh implementation.
Juan Linietsky
2020-02-11
1
-2
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Add per-wheel throttle, brake, and steering for vehicles
Jon Ring
2019-07-18
1
-8
/
+60
*
Merge pull request #29941 from qarmin/redundant_code_and_others
Rémi Verschelde
2019-06-27
1
-3
/
+2
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*
Some code changed with Clang-Tidy
qarmin
2019-06-26
1
-3
/
+2
*
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Prevent VehicleBody contact damping from exceeding the baseline value when ro...
Jon Ring
2019-06-18
1
-1
/
+1
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/
*
Merge pull request #27875 from Thource/vehicle_wheel-get_rpm
Rémi Verschelde
2019-05-28
1
-4
/
+10
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*
Added a get_rpm() function to VehicleWheel
Adam Sharp
2019-04-09
1
-4
/
+10
*
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Added check engine_traction
George Linkovsky
2019-01-20
1
-1
/
+1
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/
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Misc. typos
luz.paz
2018-09-12
1
-1
/
+1
*
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-24
1
-10
/
+0
*
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-14
/
+14
*
Merge pull request #12403 from AndreaCatania/phymat
Juan Linietsky
2018-07-23
1
-2
/
+0
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*
Implemented physics material
AndreaCatania
2018-05-11
1
-2
/
+0
*
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Check for 0 roll influence
Bastiaan Olij
2018-05-26
1
-4
/
+7
*
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Allow editing of some unbound properties when hinted (or no range hinted)
Juan Linietsky
2018-05-16
1
-1
/
+1
*
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Fixed some warnings found with Cppcheck.
Michael Alexsander Silva Dias
2018-05-14
1
-5
/
+0
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/
*
Improve side impulse calculation
Bastiaan Olij
2018-03-30
1
-4
/
+8
*
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-18
1
-1
/
+1
*
Merge pull request #14907 from scayze/rigid_vehicle
Juan Linietsky
2018-01-08
1
-57
/
+18
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*
Added RigidBody functionality to VehicleBody
Scayze
2018-01-07
1
-57
/
+18
*
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Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
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Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
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/
*
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
1
-10
/
+10
*
Added VehicleWheel::get_skidinfo().
Lucas Eriksson
2017-09-30
1
-0
/
+7
*
Added a warning message when a VehicleWheel is not a child of a VehicleBody.
Nathan Warden
2017-09-05
1
-0
/
+8
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-8
/
+4
*
Removed unnecessary assignments
Wilson E. Alvarez
2017-08-21
1
-0
/
+3
*
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-16
1
-2
/
+2
*
GDScript can now tell if the wheel is in contact with the ground; change roll...
Zireael07
2017-05-20
1
-0
/
+18
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-434
/
+309
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-32
/
+32
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-15
/
+15
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-9
/
+12
*
Type renames:
Juan Linietsky
2017-01-11
1
-7
/
+7
*
Merge pull request #7426 from m4nu3lf/bugfix/physics
Juan Linietsky
2017-01-10
1
-1
/
+1
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*
Fixed inertia tensor computation and center of mass
m4nu3lf
2017-01-09
1
-1
/
+1
*
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-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-04
1
-15
/
+21
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/
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-32
/
+32
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-07-08
1
-9
/
+3
*
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-18
1
-0
/
+28
*
Fixed overloaded virtual functions with const vs none warning
marcelofg55
2016-06-12
1
-1
/
+1
*
VehicleBody: Cosmetic fixes to previous commit
Rémi Verschelde
2016-05-21
1
-1
/
+1
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