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authorJuan Linietsky <reduzio@gmail.com>2019-09-14 00:37:42 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 12:01:22 +0100
commit6deffa62fbd1e91873afa663630b788b9ffabee3 (patch)
treee77c1a67c8b8ddb64429280131502f64c8cd8e8c /scene/3d/vehicle_body.cpp
parent9d7b7f931b6924399903e4954a0c32d59c15d4c3 (diff)
downloadredot-engine-6deffa62fbd1e91873afa663630b788b9ffabee3.tar.gz
Several fixes to 3D rendering, and multimesh implementation.
Diffstat (limited to 'scene/3d/vehicle_body.cpp')
-rw-r--r--scene/3d/vehicle_body.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp
index 92b17d5056..52e50aa84e 100644
--- a/scene/3d/vehicle_body.cpp
+++ b/scene/3d/vehicle_body.cpp
@@ -364,9 +364,8 @@ VehicleWheel::VehicleWheel() {
steers = false;
engine_traction = false;
-
m_steering = real_t(0.);
- //m_engineForce = real_t(0.);
+ m_engineForce = real_t(0.);
m_rotation = real_t(0.);
m_deltaRotation = real_t(0.);
m_brake = real_t(0.);