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author | Juan Linietsky <reduzio@gmail.com> | 2019-09-14 00:37:42 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 12:01:22 +0100 |
commit | 6deffa62fbd1e91873afa663630b788b9ffabee3 (patch) | |
tree | e77c1a67c8b8ddb64429280131502f64c8cd8e8c /scene/3d/vehicle_body.cpp | |
parent | 9d7b7f931b6924399903e4954a0c32d59c15d4c3 (diff) | |
download | redot-engine-6deffa62fbd1e91873afa663630b788b9ffabee3.tar.gz |
Several fixes to 3D rendering, and multimesh implementation.
Diffstat (limited to 'scene/3d/vehicle_body.cpp')
-rw-r--r-- | scene/3d/vehicle_body.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp index 92b17d5056..52e50aa84e 100644 --- a/scene/3d/vehicle_body.cpp +++ b/scene/3d/vehicle_body.cpp @@ -364,9 +364,8 @@ VehicleWheel::VehicleWheel() { steers = false; engine_traction = false; - m_steering = real_t(0.); - //m_engineForce = real_t(0.); + m_engineForce = real_t(0.); m_rotation = real_t(0.); m_deltaRotation = real_t(0.); m_brake = real_t(0.); |